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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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![]() ![]() ![]() What mods must I not use together of these ![]() ![]() Generic Mod Enabler - v2.6.0.157 [C:\ubisoft\silenthunterIII\MODS] GWX - Captain America's Officer Icons WAC4.1 SubPen_animated_18.02.2010 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtra ships v5 Waterstream+Exhaust Combi V2.3 for GWX3 Wooden_Lifeboats_Mod_1.1
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GWX 3.0 . GOLD . SH3 CMDR 3.2 JSGME ![]() ![]() |
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#2 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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OOOPs
Thanks for all help btw
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GWX 3.0 . GOLD . SH3 CMDR 3.2 JSGME ![]() ![]() |
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#3 |
Ace of the Deep
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Hi mate,
I think you'll be okay with what you've got at present. Here's my current installed mod list, I'm runninf Windows XP PRO 4GB with the /3GB patch and, with the exception of the Officer icons, which won't cause you a problem, I'm running GWX3 and all the other mods in your list.. Best Regards Aces Generic Mod Enabler - v2.5.0.150 [C:\Program Files\Ubisoft\SilentHunterIII\MODS] LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Real Depth Charge SH-5 Water for GWX 3.0 V0.6 Atlantic campaign (default) Searchlights_Removed Torpedo damage Final ver2.0 Foam WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Pascal_Port_People Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 [Without Red Circle] Aces' Radio Room Postcards Rapt0r's Das Boot Skin b25_ConningTower_Mid Sobers 3D waves SOF_Scope TeifeMkI(German) Wooden_Lifeboats_Mod Officer symbol Rapt0r's Uniforms V2.0 [Grey] Subphones No Medals On Crew [Patch] Kaleun's Cap GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 Q Ship mod GWX3.0 Derzeitige Tiefe Aces' Multimod compatability fix release v1.3 public beta Materials file for Aces' multi-mod v1.3 Hitman_Beta_GUI_GWX3_1.0 Aces' Multimod compatability fix Hitman GUI add on Aces'_Multimod_Fix_v1.3_Johann_add-on Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtrra ships v5.txt
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#4 |
Chief of the Boat
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Whilst I can't give advice on anything other than GWX and the integrated mods I agree with Aces and don't foresee any problems with what you have listed.
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#5 |
Planesman
![]() Join Date: Jan 2009
Location: Canada
Posts: 188
Downloads: 157
Uploads: 0
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I usw Gwx 3.0 with Magui 3.4 with out having any problems using JSGME. Having said that when I try to install these mods:
Depthcharge Shake v2.01 LifeBoats&Debris_v4 Rbs1_SH4_Effects_GWX_30_71 I get ctd's every time. I narrowed it down to one Sh3.sdl. I have removed this Sh3.sdl from these three mods and it works without having any problems. I have opened the Sh3.sdl with S3D editor and copied over the sound from two mods and pasting into the third one. It will work this way, however I have duplicate files. For example: Ship.Buoy - Copy (3) (sample.wav) NowThe only problem I have is how to remove the duplicate sound waves. Sorry if I posted in the wrong thread. Tweety |
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#6 |
Watch
![]() Join Date: Mar 2011
Location: Magyarország - Hungary
Posts: 17
Downloads: 55
Uploads: 0
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yeah, it ain't brain surgery, now is it?
keep lookin', read 'n learn. it is great fun. |
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