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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Aug 2010
Location: Chicago
Posts: 159
Downloads: 11
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It seems that a few people here including me are having some trouble learning how to use manual TDC. Who is up for a Skype session using the SH3 torpedo training mission for beginners? I want to learn how to do it completely on my own with the provided formulas, and so far I get some of it but some of my shots are still pretty far off even with stationary ships.
This site has a good compilation of info, some of which stems from members here on this forum. http://blog.edseek.com/archives/2005...urvival-guide/ |
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#2 |
A-ganger
![]() Join Date: Jul 2010
Location: Under the Iceberg
Posts: 71
Downloads: 107
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The link looks good. Some of the links to the files are dead though. But it's helpful. Thanks U777. I like the skype session idea. Let's see who else might be interested.
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#3 |
Medic
![]() Join Date: Aug 2010
Location: Chicago
Posts: 159
Downloads: 11
Uploads: 0
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Right now my main issue is calculating speed and must be doing something else wrong because some of my shots are still off even with stationary targets.
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
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Alot of the time I skip AOB for stationary shots, just set it to 0 and it will go exactly where you aimed.
For speed I mark an X on the ships exact location, wait some time (I like 10min - 60min then mark another X on it's new position. Provided you are using GWX you should have a table that includes speed, time, distance somewhere on the map screen, take your ruler and draw a line from the amount of time you used, and drag it to the distance the ship traveled. If you follow the Ruler line you will see that speed is on the left/bottom line, whatever speed is along the line you drew is how fast the ship is moving. ![]() ![]() ps, three missed because I forgot to adjust spread angle, the solution was still correct
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Intel Core I7 980x - ASUS Rampage III - EVGA GTX 570 - OCZ Gold 1600Mhz 6Gb - Intel X25-M 80Gb - Coolermaster HAF 932 - Windows 7 Ultimate - CoolerMaster 1200W SH3 Deeper Torpedo Launch / Realistic Crush Depth Mod Here - http://www.filefront.com/user/pickinthebanjo |
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
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no reply?
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__________________
Intel Core I7 980x - ASUS Rampage III - EVGA GTX 570 - OCZ Gold 1600Mhz 6Gb - Intel X25-M 80Gb - Coolermaster HAF 932 - Windows 7 Ultimate - CoolerMaster 1200W SH3 Deeper Torpedo Launch / Realistic Crush Depth Mod Here - http://www.filefront.com/user/pickinthebanjo |
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#6 |
Helmsman
![]() Join Date: May 2010
Posts: 107
Downloads: 37
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Even better method of figuring out speed. Just note the distance the target moves over 3 minutes 15 seconds, then divide the metres moved by 100, and you have the speed in knots.
eg. A ship moves 700m in 3 minutes 15 seconds, which means it is moving at 7 knots. |
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#7 |
Medic
![]() Join Date: Aug 2010
Location: Chicago
Posts: 159
Downloads: 11
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I'll try both methods posted here. Still practicing with the navel academy though
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