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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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NKMSS
WTF? MKFKM would make sense (Mast, Kingpost, Funnel, Kingpost, Mast). Just curious. I hate the fact that new ships just borrow from the parent's name, even if they are altered... |
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#2 |
Rear Admiral
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Some initials in romanian maybe? If you dig around the game files long enough, you'll find all sorts of node names that are ( I believe) romanian, only in shorthand.
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#3 |
Ace of the Deep
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![]() ![]() Google says the answer is on... lemme see... some lame site... http://174.123.69.202/~subsimc/radio...=159891&page=3 WTF? Sorry, can't really help you there... banning reasons... ![]() |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Cool.
Makes me want to change the lot of them, lol. |
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#5 |
Eternal Patrol
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It's just the code they came up with to work with different models.
@ Jan Kyster: Thanks for the link. I've probably read that thread before, but didn't pay attention. I work with ship names and use those categories every single day, but I've never even wondered what the designations meant, much less thought they might mean something that specific. Learn something new every day. ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo Last edited by Sailor Steve; 07-31-10 at 01:39 AM. |
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