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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2009
Location: Sardinia, Italy
Posts: 17
Downloads: 40
Uploads: 0
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1#
Have you ever noticed a strange behavior from the water? Every 20-30 seconds the water engine resets itself and the sea becomes drastically different. Beside being very disorienting this really kills the immersion. I'm experiencing this problem since SH4, maybe it's related to ati cards, i don't know, just tell me that's not hardcoded as i think. 2# Hydrophone contacts are always on a specific degree, example: 20° -> no signals 21° -> enemy ship 22° -> again no signals This is a SH5 only problem (does not happen in SH4) and, I think that's not very realistic cause the enemy engine sound should become weaker, not suddenly disappear. The worst part is when the enemy ship is between two degrees, for example on 21,5° cause in this case the sound it's not even audible (there's not such degree on the hydrophone, I have to wait until the ships moves to 22°). |
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#2 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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#1 I've seen this issue on both an ATI and an Nvidia card, it appears to be independent of any of that, and yes, it is really annoying.
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#3 |
Ace of the deep .
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No 1 was fixed by this http://www.subsim.com/radioroom/show...06&postcount=9
I have an ati 5870 and it fixed the water resetting itself . Try RenderAheadLimit=3 and see if that works . Last edited by THE_MASK; 07-24-10 at 05:17 AM. |
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#4 | |
The Old Man
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The fact that Benno(Sonarman) does not report Unknown Contacts and identifies contact's at extreme long range also defeats the purpose of using the Sonar Station. Kind of looks like Ubi gave the Sonarman Super(Magic) Abilities to cover up bugs or game features they didn't finish. |
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#5 | |
Watch
![]() Join Date: Sep 2009
Location: Sardinia, Italy
Posts: 17
Downloads: 40
Uploads: 0
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![]() Quote:
About the second problem: i often used the hydrophone in SH4 when hunting, especially at night, one time i sunk a ship almost 3km away with no visual hints from the periscope. The situation with the SH5 sonar station is very annoying, i hope it will be fixed soon. |
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#6 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
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Ya Beast,
I've been reporting problems with the Sonar / Hydrophone issues since SH5 first came out. Can anyone address these issues? To me, these issues are primary for good game immersion. (now that the TDC issues have been fixed by DW and Reaper.)
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#7 |
Ace of the deep .
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somewhere there would be a file with the spread angle for the hydro detection .
Last edited by THE_MASK; 07-24-10 at 06:01 PM. |
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