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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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This add-on will allow the editing of the ObjectCtrlsRef controller in the .FX files.
The instructions are in the included Read_Me.txt http://www.mediafire.com/?8u2veno3m4jg2qt Last edited by Madox58; 07-19-10 at 06:47 PM. |
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#2 |
The Old Man
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Nice work.. I have often wondered about changing the file extension from.FX .DAT and checking if S3D could read it but never found the time to try it.
Now with this NEW SHController added in, will I be able to adjust wakes and other effects? Or does this just add the missing Nodes? |
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#3 |
A-ganger
![]() Join Date: Jun 2009
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Great !!!
Greets Turtle
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MAKE TEA ! NOT LOVE ! |
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#4 |
Stowaway
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This just adds the ObjectCtrlsRef for now.
I'll have other adjustments to S3D done soon. |
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#5 |
Stowaway
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OK!
You can use S3D to edit the Ship Wakes in SH5 with this addition. Place the _SH5 folder in the 7z file in the Controllers folder of S3D and your good to go! ![]() Does NOT affect SH3 or SH4 ShipWakes! I'm working on other Controllers now and sooner or later they will be rolled into a complete package. http://www.mediafire.com/?bsb5c697chgv76e |
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#6 | |
The Old Man
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Then after saving changes made, change the extension back to original extension when done? |
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#7 |
Stowaway
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NO.
S3D will read the .val file as is. I'm working on the FoamWave now to complete the set. ![]() If a file uses the .dat .val .zon. cam .dsd or .sim extensions you don't need to rename them. |
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#8 |
Stowaway
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Could someone open an SH4 ships .val file and check the FoamWave setting?
I'm getting an error with the stock S3D file. ![]() |
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#9 |
The Old Man
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I created a new mod folder structure and copied data\Submarine\NSS_Uboat7c\Submarine Parts\Conning_7C_02.fx to the new mod as Conning_7C_02_bak.dat adding "_bak" just in case of possible legacy issue's. I did the same for Conning_7C_01.FX to be used as blueprint. Source files already include the SubFlags MOD by TheDarkWraith.
I just edited the Conning_7C_02.FX file, adding the missing Wakes/Splash nodes.(Copy/Paste from Conning_7C_01.FX) When I tried to verify changes using Goblin Editor I get the following errors that look like parent ID's do not match. I was hoping all Parent ID's would be the same for both Tower 01 and 02 like it was with SH4 towers. I am stuck at this point until I figure out how to find the Parent ID's... ![]() How do you like the title for the second part of the error... ![]() Last edited by TheBeast; 07-19-10 at 09:11 PM. Reason: Added P.S. |
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#10 |
Stowaway
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Parent ID's in Goblin show up kind of backwards.
![]() S3D also does a backwards Hex ID. ![]() Let me take some screenshots of Goblin ID's, S3D ID's True Hex ID's. ![]() Then I'll post a 'How Da Heck we figure dis out?' thing. ![]() It is confuseing as all get out for most non-hex people. So I'm not insulting anyone! Once you see the ScreenShots? You'll see how confuseing it can be! ![]() But I'll have you working like a Pro in no time. ![]() |
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#11 |
中国水兵
![]() ![]() Join Date: Mar 2006
Location: Berlin
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Another thing which fits maybe, nevertheless, here on this subject occupies me over and over again once.
What get the anti-aircraft of the boats to aim too deeply? Thus the anti-aircraft occupying can never shoot an airplane of the sky! I have already looked in all possible files, but have not found the cause yet. Is it possible, in the end that the Y axis of the models can be the cause? ![]() |
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#12 |
Stowaway
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The Axis of the base 3D model 'might' cause low aiming.
I'd rather wait to actually look at the files before I stick my foot in my mouth. ![]() |
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#13 |
Stowaway
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And I found a weirdness in the files.
![]() Goblin tells me true or false. But the same file in Hex uses a different value? |
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#14 |
The Old Man
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Sounds like Goblin may have some type of built in decription logic.
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#15 |
Stowaway
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Goblin shows a True or False,
Hex tells me it's a differnt way of claiming True or False. Now I have to figure out how to tell S3D it's a True or False statement. |
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