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#1 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
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It seems that the Generic Mod Enabler is always giving me mod conflict messages. I have tried to install several mods and all conflict with each other. Now I can only use one mod?
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#2 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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It really depends on the mods that you are trying to use. What order you install them in is also important. Just because JSGME gives you a conflict warning does not necessarily mean that you cannot run those mods together. Sometimes both mods change the same file, but both mods will still work even with that file being changed by the other mod. And, sometimes the creators of the mods know that it will conflict with another mod, so they go ahead and ensure that the two will work together.
If you would post a list of the mods you would like to use, I or someone else could probably tell you the best order to install them in, and which ones are not actually compatible with each other.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#3 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
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Wamphyri's Plane Mod
Free Cam Tweak MightyFine Crew Mod More Crew Commands_Dialog No Damn Bubbles, No Damn Halo Mod SteelViking's Interior Mod Chart Colour Mod Morale Mod Environment 3.0 Mod OldStyleExplosion Mod Accurate German Flags ElectricTorpWakeRemoval ImprovedWaves_Improvedroll&pitch
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#4 |
Eternal Patrol
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SteelViking has words of power and truth. You will get a conflict warning any time a new mod rewrites a file already rewritten by a previous mod. It can be game-breaking or it can be as trivial as "XXX has already installed a file called 'readme'".
In SH3 I use Rik007's Recognition Manual, and I always install it last for what I think are obvious reasons. With JSGME I get a warning that some other big mod has already changed the .sil files for dozens of ships. Of course I tell it to go ahead, because those are the files I want it to change. ![]() There are three options. 1) Ask somebody here about the two (or more) mods in question. Of course that means you have to wait for an answer before you can play. 2) Learn to recognize files and know what they change. Of course this only works if you install, and re-install, and re-re-install a lot. 3) Memorize or write down what files JSGME says will be changed, and look for that specific change while you play. Of course that requires that you enjoy testing as much or more than you enjoy playing. There are no easy answers, but there are answers. The downside is that JSGME sometimes puts you in that position. The upside is that JSGME tells you what's going on and lets you begin to understand what you can do about it. I originally refused to use JSGME since I didn't understand it and it scared me. After reloading the game more times than I can remember I came to understand and love it. Now I've reached a point where I'm actually using other programs to go in and change parts of the actual mods. JSGME's 'warning' is for me just a reminder that I need to do something about some mod or other. It grows on you. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Here is how I would install these to get the maximum benefit from them:
Wamphyri's Plane Mod-10th Free Cam Tweak-11th MightyFine Crew Mod-4th More Crew Commands_Dialog-5th No Damn Bubbles, No Damn Halo Mod-Don't need this if you use my interior mod. SteelViking's Interior Mod-7th Chart Colour Mod-8th Morale Mod-6th Environment 3.0 Mod-Install this first OldStyleExplosion Mod-2nd Accurate German Flags-9th ElectricTorpWakeRemoval-Don't need this, it was actually fixed by patch 1.2 ImprovedWaves_Improvedroll&pitch-3rd The only mod here that may not have all the effects it should will be the MightyFine Crew Mod because you have several mods there that affect the crew. No worries though, as the lost effects won't be game breaking.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#6 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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OK loaded them up but the Environmental mod, Old style explosion, Improved waves, improved pitch and roll, Mighty fine crew were greyed out. Mean anything?
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#7 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
Nothing to worry about, just a visual reminder which ones are conflicting. ![]() |
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