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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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Conventional wisdom has always held that auto targeting is for the NOOBs and manual for the old hands...very difficult. Well I agree with that but only because manual targeting is more immersive.
Funny, but I have come to realize that Auto targeting is in fact actually a much, much more difficult method to hit ships with than Manual Targeting is. (Provided...That is with the No Map Update OFF. But I can't envision anyone playing Auto targeting on and having Map Updates off anyway.) The fact I came to realize is that I can make shots from impossible angles, easily maneuver the boat using forward and reverse, to line up a workable solution, and rapidly adjust to fast changing situations. I can stay on station even below periscope depth until the last moment, then pop up for a rapid attack. Virtually impossible with auto targeting. I've gone back and reread some of the early tutorials and it is almost laughable now how serious was the tone in some of these. How they stress the importance of measuring and calculating your inputs to the most precise degree possible or face utter failure.... ![]() ![]() Still unconvienced? Try a single mission or two with manual targeting off and watch how difficult things become. Or better still go back to the naval academy and try the torpedo course with auto targeting on then try it with manual targeting. I think you will be surprized at the difference in outcomes. With auto targeting you'll be chasing them all over the place. With manual just pull along side ,turn a few degrees towards them and blast them to oblivion. Piece of cake... ![]()
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