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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: May 2005
Location: The Windy City
Posts: 130
Downloads: 16
Uploads: 0
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OK, I'm in the midst of updating TDW's improved ship and plane AI (0.0.4) and try it out.
Decide to do a deep dive test. I hit "c" and nothing... OK. I hit shift C, nothing. Very well then. Time for the manual controls - I go to left-hand side bar and click crash dive and I'm instantly transported to the radio room ![]() ![]() ![]() Down we go... At 70m and want to go deeper so I hit "d" for dive. My XO now says "blow main ballast" and up we go ![]() As I wanted to test out TDW's improved AI mod a clear lack of diving commands is cause for concern (currently updated to TDW's most recent UI). My list of mods: TDW new UI - 3.3.1 Capthelms SH5 audio Critical hits Enhanced funnel smoke goodbye pacman (1.01) working dials 1.0.3 mightyfine crew 1.2.1 - alt beards less foot steps 1.0 morale mod (because I just don't trust the patch dangit) Wogadi (AWESOME mod) Uboat killer (installed first) IRAI 0.0.4 installed second. The funny thing is, in the dialog/message center when I hit dive, it says dive! or take it deeper! or deeper dammit! But I go to the surface instead. Any suggestions? -------------- Oh well, one a broader note, what this community needs is a community made patch. I mean, one mod the incorporates every really cool mod that makes the game awesome. This must be done soon because with all the mods out there... ![]() |
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#2 | |
Black Magic
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![]() EDIT: what happens if you hit the 'dive' button in the left hand side bar after starting the crash dive? |
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#3 |
Machinist's Mate
![]() Join Date: May 2005
Location: The Windy City
Posts: 130
Downloads: 16
Uploads: 0
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Hi TDW...
Well I guess I have some feedback for you on your AI mod. Had a beautiful setup on a Queen Elizabeth with a spread of four torps. As soon as the first one hit, lights went on all the escorts and I promptly CTD'd... I know you may have fixed this with a carrier scenario, but I still got that bug. |
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#4 | |
Black Magic
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#5 |
Machinist's Mate
![]() Join Date: May 2005
Location: The Windy City
Posts: 130
Downloads: 16
Uploads: 0
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#6 |
Black Magic
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open the NewUIs_TDC_x_x_x_ByTheDarkWraith\data\Scripts\Menu \TheDarkWraithUserOptions.py file with a text editor and edit away! It's very easy. You change values to True or False or to different alphanumeric values. Save the changes and then reenable the mod via JSGME
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#7 | |
Black Magic
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#8 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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I (crash)dive after 2 minutes or either never... ![]() ![]()
__________________
U-552 Tiger IDF Last edited by Sepp von Ch.; 07-10-10 at 07:58 AM. |
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#9 |
Sailor man
![]() Join Date: Mar 2010
Posts: 43
Downloads: 191
Uploads: 0
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#10 |
Black Magic
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#11 | |
Sailor man
![]() Join Date: Mar 2010
Posts: 43
Downloads: 191
Uploads: 0
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Tested on my PC with a 256MB Nvidia 8600GT graphics card, 10 mod enabled and I believe the conflict is the TDW 4.0.3. I turn off the TDW 4.0.3 and everything returns to normal in the game, your mod on my system I create instability by activating the compression of time. For the graphics card memory? This may be the reason for this? ![]() ![]() Last edited by Brumete; 08-27-10 at 10:09 AM. |
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#12 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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I suspect that a lot of issues is a Mod soup sindrome.
perhaps for testing could be better enable only ONE mod at once ![]()
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#13 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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How long on average took emergency immersion in reality?
2 Brumete: "Zack" (Thank you very much!) helped me with a solution! You need to edit (first deactivate TDW´s famous UI´s mod) "TheDarkWraithUserOptions.py" (find here: "SilentHunter5\MODS\NewUIs_TDC_....._ByTheDarkWrai th\data\Scripts\Menu". In "TheDarkWraithUserOptions.py" find line "TeleportOnCrashDiveWaitTime = 1.0" and changes on smaller number. I was there "20.0"! Good hunting captain! ![]()
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U-552 Tiger IDF |
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#14 | |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
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Type VIIC TI – First introduced with U-69, which entered service on April 18, 1940. Patterned after the Type VIIB, displacement again was slightly raised in order to add more internal storage space. Maximum operational depth 472-feet (150m) and crash dive time of 25 to 30 seconds. Type VIIC-41 and was delivered on August 25, 1943. This variant had a reinforced hull giving a greater diving depth. Maximum operational depth 590-feet (180m) and crash dive time of 25 to 30 seconds. Extra : CHAPTER IV DIVING (i) Diving Depths (B2). Tested Depth Boats are normally tested during working up under a pressure equivalent to a depth of 90 m. (295 ft.) in the pressure dock at Kiel. Record Depth There is good evidence that one U-Boat in the summer of 1943 involuntarily dived to 340 m. (1,115 ft.) without breaking up. Greatest Safe Depth Most Commanding Officers dive to 200 m. (656 ft.), the deepest safe depth to which they may go when being attacked. Type VII/C.42 (See Chapter I.) This U-boat, not yet being used offensively (beginning 1944) dives to a maximum depth of 400 m. (1,300 ft.). Type XB Minelayers Can only dive to 100 m. (328 ft.) with mines in the shafts. (ii) Crash Diving Times (B2) 500-tonners Periscope depth (13 metres 42.6 ft.) in about 30 seconds with original bridge and superstructure. 740-tonners Periscope depth in about 40 seconds. 1,200-tonners Periscope depth in about 45 seconds. 1,600-tonners Periscope depth in about 60 seconds. Crash diving times are materially increased by the addition of extra bandstands for additional A/A armament. (iii) Diving Angles. During a normal crash dive, the angle tower increases from roughly 2 at the commencement to 10° as the bridge screen dips. Thereafter the angle down is normally from 12-15°, though angles up to 45 have been reported, after complete submersion. Once submerged a U-boat can alter depth at the rate of 1-1/2 ft. per second. In the case of a snap encounter with a diving U-boat at close range, the after end presents a better target for the ram and (probably) the fore-end is at a more suitable depth for depth charges. (iv) References. A table was published in C.B. 4050, June 1942, showing the average dives, turns and buoyancies of H.M.S. Graph (ex U. 570), a typical 500-ton U-boat. |
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