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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Ever fire a steam torpedo at a destroyer only for him to spot it and speed away at the last instant? Wouldn't it be lovely if there was a somewhat random delay between the AI spotting it and being able to maneuver away?
To make it more realistic, there should be at least a couple seconds between the AI spotting something and their engines responding (deck watch reports a torpedo, officer on deck telegraphs for full ahead, engine room responds) and their engines should gradually pick up speed instead of instantly (maybe 10 seconds from stop to flank?), I mean come on, steam turbines don't get up and go like your daddy's camaro! |
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