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#1 |
Maverick Modder
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There's quite a bit of footage knocking around now that E3 is done. What are your thoughts? Mine:
Since this is a Crytek game I think it's appropriate to start with the graphics. Crysis 2 might be the first ever sequel to have graphics that are worse than the original. Not that it looks bad, you understand, but it doesn't look as good as Crysis. I think they've had to downscale the engine quite a bit to get it to run on consoles. The silver lining? At least this time we shouldn't have any frame rate issues! Moving on... what is Crytek's obsession with boss fights? You'd think that after all the complaints about the Crysis boss fight, Crytek might have gotten the hint. But nooo. They just have to have something big to shoot. I'm talking about that walking contraption that crashes into the train station and... guess what? There's a rocket launcher nearby. And guess what? Most of the walls are indestructible. And guess what? If you pop out from behind one of the indestructible walls you get just enough time to fire off a rocket before the big bad scary thing gets you in it's sights! Ugh. Haven't we all played this scenario about a thousand times in hundreds of games? Crytek seem to be going backwards in time. I predict that Crysis 3 will feature untextured polygons and medkits. Still, I'll probably buy Crysis 2. It looks pretty, and the big walking contraption clearly needs to die. |
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#2 |
Navy Seal
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So instead of a boss here and there, you'd rather have a few more hordes of copy-paste grunts?
![]() Don't get me wrong, I can understand the complaint, just don't agree. Personally I prefer a little variaton and something that actually requires a little more thinking to defeat than point-and-shoot. The only reason I liked the first one was because you could aproach it as a stealth game, so untill I see more of the stealth in Cry2, I'll reserve my judgement. One thing I will say though: Crytek knows how to make a shooter, even if it's a bit generic, and/or old-school/old-fashioned.
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#3 |
Maverick Modder
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Oh, I don't mind boss fights too much, I just think the one I saw in the preview video was rather uninspired. But I've seen worse.
As for copy-paste grunts... yes, give me more! The copy-paste grunts in Crysis were more than just cannon fodder... at least, they were with a simple tweak. In case you are unaware of it, go into diff_bauer.cfg (which controls the "Delta" difficulty setting) and change ai_RODLowHealthMercyTime to 0. That disables "Mercy Time" which means they will actually try to kill you instead of simply looking like they are trying to kill you. It doesn't affect damage or accuracy or other AI behaviours; it just stops them from missing you on purpose when your health gets low. Start a new game on Delta and you will find a new level of respect for the AI in Crysis! (which is actually quite good but for some reason was "dumbed down" with this Mercy Time mechanic) BTW, I also play Stealth. ![]() |
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#4 |
Navy Seal
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Come to think of it, gimme more Koreans!
![]() No doubt my favorite thing in Crysis: Sneaking around, stalking Koreans. I'll trade all the aliens and bosses for 2 or 3 more towns full of those soldiers. ![]() Was cool letting a patrol of 3 pass by, moving up in stealth, grabbing the rear one and tossing him into his mate with Strength. Then tranq the guy in front and knock them over the head to put 'm down permanently. Voila, patrol disabled, no alarms raised, no bullets fired. ![]() * Delta was still a little easy. Thanks for the tip, sure I'll try it out next playthrough. ![]()
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#5 |
Maverick Modder
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You must have better dexterity than I. Strength mode was too risky for me. I "sniped" in so much as that I would decloak, shoot, recloak, relocate (usually to behind a bush), decloak, recharge, recloak, rinse and repeat. Sometimes a grenade would find me or I'd stumble into a Korean I didn't see and then things would get really interesting really fast, and those for me were the best bits of Crysis - when my plan failed and suddenly I had to think fast and improvise. One of the things that Crysis does well is provide the player with a lot of options for improvisation!
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#6 |
Maverick Modder
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BTW, did you see the Crysis 2 video I was talking about? I was a little concerned by the bad voice acting... but hopefully that'll be sorted out before release.
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#7 |
Navy Seal
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Ehr, been keeping track of it, but can't recall anything particular about voice-acting. Here's a rundown of the headlines on Cry2 (first 3 have videos):
Making Manhattan Chowder with Crysis 2 Crysis 2 Trailer: Big Apple, Nice Buns Crysis 2 Preview: Two Ways To Save New York, New York Crysis 2 Eyes-On Impressions: Rumble in the Asphalt Jungle Crysis 2 Goes 3D On 3 Platforms Crysis 2 Beta Keys Go First to Site Registrants Don't Hate Crysis 2 Because It's Beautiful "Brutality" Of Console Gamers Sharpened Crysis 2, Didn't Dumb It Down Something to note about the graphics; Crytek claims to have been focusing on scalability for the new engine version. It's possible the game won't actually look worse on PC, but instead requires a little less power than expected to still look decent, while running it maxed out might again be impossible on anything but the latest hardware. All the trailers so far, as far as I know, are run on the 360. It's arguably the weakest platform (graphically) for Cry2 to be released on.
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#8 | |
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#9 |
Navy Seal
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Aye, that why all the explosions.
![]() Personally I still think it's the difference between looking for a challenge, or simply looking for entertainment. To do some horrible stereo-typing: PC-gamers want a challenge, console-gamers want entertainment. As a result, PC-gamers take a little time to dig deeper to find that challenge, while a console-gamer simply won't accept being bored. Not intended as a slight against anyone. ![]()
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#10 |
Maverick Modder
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I just find it hilarious that he's so forthright with his opinion... or maybe he just chooses his words poorly... either way it's funny to see the CEO of a major game developer telling his future customers that they are a bit thick!
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#11 |
Navy Seal
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Not the most brilliant marketing move, definetly.
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#12 |
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Its funny because its true.
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#13 |
Navy Seal
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Right, Crysis 2 is out for a bit, and generaly received well. I can say some good things about it and some bad things, but not having played it myself it wouldn't carry much weight. So, a review from the usual source:
Wot I Think: Crysis 2 Also, 2 articles to balance the flak it is receiving from a good part of it's PC fanbase, based on the compromises made to run it on consoles: http://www.rockpapershotgun.com/2011...ical-analysis/ (yeah it's a joke, targeted at the pseudo-specialists) http://www.eurogamer.net/articles/di...arison-crysis2 All I care about at this point is whether it has the female suit-voice option. Can't stand the default male one, gots to have the female one from the original. ![]() Well, that and an options menu that actually has options... graphics setup is limited to 3 presets without allowing customisation. Only see that in shoddy ports and $10 dollar indie games nowadays. ![]()
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#14 |
Navy Seal
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If, as some critics say, the AI is crap, then i won't get it.
No amount of eye candy or wow factors in a game can sway me if the AI is crap. |
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#15 |
Stowaway
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I saw the commercials airing for it... looked about as fun as dipping your face in magma.
Then again you know how much I hate linear storyline games. |
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