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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Jul 2002
Location: Florida
Posts: 400
Downloads: 126
Uploads: 0
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So its been out a few months now. SH5 has had its shake down cruise. It's been brutalized and glorified in reviews. But mostly brutalized and still leaves many disappointed. So I ask. What's left undone?
Not having it myself and while trying to be an informed buyer I gleaned out what I know of it so far. That is removing all the gripes, wishes, moans and groans I came up with a short list of game breakers. You know the stuff that would make it unplayable as a true sim. That is I looked for answer to; can you do basic navigation, give commands from wherever you're at, dive, turn, come to heading, heading to view and all that stuff. Fire off the fish by imputing information into the TDC, automatic or manual. So after looking into this here is the list as I gather from all of you. 1- No "depth under keel" and "return to course" commands.You can see I found mods that fix numbers 1-5. Maybe you can help identify mods that fix the rest. If so this looks to me as an outstanding subsim. I'm still waiting for them to drop DRM though. |
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#2 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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More Issues (most fixed with mods):
Type VIIB (and some say all subs) sinking when you go below 75m or so unless using at least half speed ahead (not good when trying to run silent with angry DD's above). (havent tested for sure if any mods fix this for sure). Grammaphone and radio buttons missing. (Mods fix this...but also change your key commands...not sure I want to do this). Navigation sucks (trying to manuver while in Reverse is a challenge) due to lack of a "clickable" 360 degree compass (fixed with UI mods). AI DD's still pretty dumb (mods to fix this) Campaign requirements are very unrealistic. For example having to sink 5 warships a 1 carrier as a goal. A Uboat would rarely engage a battlegroup (no real mods to fix this). So it seems MODS fix a good deal already (OUTSTANDING JOB MODDERS!!). Cant wait to see what SH5 will be like a year from now ![]() |
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#3 |
XO
![]() Join Date: Jul 2002
Location: Florida
Posts: 400
Downloads: 126
Uploads: 0
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Does SH5 have a bathythermograph?
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#4 |
中国水兵
![]() Join Date: Apr 2010
Location: New York
Posts: 278
Downloads: 43
Uploads: 0
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#5 |
Eternal Patrol
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German u-boats never had them, so it would be wrong if the game did have one.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#6 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,686
Downloads: 171
Uploads: 0
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__________________
Sub captains go down with their ship! |
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#7 |
Eternal Patrol
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Yeah. The first time I hear the word I wondered if it was an instrument to test bath water. Decided not to waste my money, as fingers work just fine.
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#8 | |
Navy Seal
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__________________
sent from my fingertips using a cheap keyboard |
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#9 |
中国水兵
![]() Join Date: Apr 2010
Location: New York
Posts: 278
Downloads: 43
Uploads: 0
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#10 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,686
Downloads: 171
Uploads: 0
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I assume there is no Torpedo.zon file!
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__________________
Sub captains go down with their ship! |
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#11 |
中国水兵
![]() Join Date: Apr 2010
Location: New York
Posts: 278
Downloads: 43
Uploads: 0
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![]() Last edited by Moeceefus; 07-01-10 at 03:07 AM. |
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