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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Dec 2007
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I'm running sh5 with all video options on to the max. When I look at the sky straight up it looks like I'm running 16 bit colors
I can see terrible circles. Using GForce 260 with latest drivers DirectX 11. Any way I can adjust the video settings? |
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#2 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
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In the download section, reaper7 has released a replacement sky texture that reduces sky banding. It does not completely eliminate it, but it does help.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#3 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
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I don't think SH5 use sky texture.
It works with shaders and colors defined in data\Env\EnvColors_XXXX.cfg files. There are values named SkyTopColor and SkyBottomColor. If there too different values you get the banding. I update the value of SkyTopColor with the one from SkyBottomColor so both are same and it will reduce the banding. But it's not the best solution I guess. |
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#4 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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Yes, it does use sky shaders, but it also uses a texture. Trust me. The texture is layered over the sky geometry. The texture I am talking about is in .dds format. SHIII and IV did not use .dds, they used .tga formats only as far as I know. I have tried reaper7's replacement sky texture and it does reduce the banding.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
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Ok. Thanks SteelViking. Will try.
![]() Gruß. Echol ![]() |
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#6 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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In fact, now that I look at it and think about it. I am pretty sure that if you take reaper7's sky texture, open it in PS or GIMP, and save it uncompressed with gamma corrected mipmaps, you should get significantly reduced sky banding. However, the sun and moon halos will still have banding. Anyway, I did this a while ago, just follow the link for reaper7's sky fix, with what I did to improve it further. Plus it is already in JSGME format: http://www.filefront.com/16900155/re...20Sky%20Mod.7z
Cheers fellas, hope it helps you too ![]()
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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