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Old 06-10-10, 04:11 AM   #1
oscar19681
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Default [REQ] mod the seafloor

Can we not drag the seafloot a littlebit up to match the invisible seafloor on which the u-boat rests when going to the seafloor? Or maybe put a second seafloor on top of the current one to match the invisble seafloor?
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Old 06-10-10, 05:17 AM   #2
oscar19681
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I,m tired of the game thinking that the seafloor is 11 meters above the sand! It looks freakin fake. I wonder if for some reason this was done intentionally or this is another bug then never got fixed.
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Old 06-10-10, 02:24 PM   #3
thorn69
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Something NEEDS to be done about this. It is an immersion killer.
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Old 06-10-10, 02:26 PM   #4
Madox58
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How close to the shore can you get before this happens?
Or does that have the same limit?
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Old 06-10-10, 02:53 PM   #5
kylania
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Quote:
Originally Posted by thorn69 View Post
It is an immersion killer.
How is that possible? I guarantee no WWII u-boat captain ever had a movable external view of his u-boat at the sea floor.
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Old 06-10-10, 06:45 PM   #6
oscar19681
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As much as ik like you humor. its still an immersion killer even without the external view since there is no true depth.
I posted about this several times. I understand that there are more important things to deal with but i just cant seem to find out what the possiblity,s are fixing this stupid bug. Also most people dont seem to have a problem with it either.
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Old 06-10-10, 07:44 PM   #7
kylania
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Quote:
Originally Posted by oscar19681 View Post
Also most people dont seem to have a problem with it either.
Of course we have a problem with it. I even posted a pic where I was at 82m, depth to keel read 33m more, but i was on the bottom.

But it's not that big a deal compared to absolute game breakers like non-functional mines/subnets or the like. Someone had posted before about changing the clipping distance of the sea floor object or something. Never tried it myself though, since this is really just a cosmetic at best issue for me.
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