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Old 06-02-10, 11:44 AM   #1
Zygote
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Default Time Warps n Stuff

Tried to play 4 campaigns today. I never get through a single patrol.

The first time I died had just spent 2 hours manually plotting and sinking a tanker in the channel. No visual contacts so I set my return to course and set compression to 256. Sub travels around 2 mins then suddenly I have a destroyer tboned in my sub - no warning.

Tried again, same thing, again, same thing. Over 11 hours of play, painstakenly navigating out of Kiel, dodging friendlies that have no idea about personal space, crawling through the channel n then getting to patrol area then bang time compression death.

Realism is fun but its going a bit far when you can't use TC on a 3000 km journey.

Anyone know if theres a fix for this or am I just wasting my time?
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Old 06-02-10, 11:48 AM   #2
Herr_Pete
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I know how you feel. It has happened to me twice.
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Old 06-02-10, 11:51 AM   #3
Moeceefus
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travel submerged in enemy territory and make sure that travel mode that ignores warnings is not ticked. careful about your engine noise as well
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Old 06-02-10, 12:02 PM   #4
Zygote
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Oh btw, Hi Should have said that in 2009 but I'm a lurker. Been a naval fan since Silent hunter I, sega or nintendo I think it was on.

Got hooked on Great Naval Battles I and then GNB Gaudacanal which is probably my all time favorite. Played AoD. Been through the SHIII and IV fiasco's, bought them all soon as they came out, got disappointed like everyone else.

Stupidly bought SHV knowing it would be like the last two. One thing about this series is it doesn't disappoint in the disappointment department

Alas Im a WWII submarine nut, books, games or movies, can't resist.
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Old 06-02-10, 12:09 PM   #5
kylania
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The first thing to do is Save Early, Save Often.

After you sink the tanker, SAVE.
After you're out of the Kiel Canal, SAVE.

Basically save once you've done anything you don't wanna do again.

Also, don't use super high TC when there might be ships around. Middle of North Sea? It's Ok to try 3000x TC. English Channel? Don't go above 512x TC. Exiting Kiel Canal, try to stay below 128x TC. Open Atlantic? 8192x if you can handle it, just remember you can still hit things! heh

I basically never go higher than 512, except for the long open ocean trips at 2048x maybe. But again, save before you do that.
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Old 06-02-10, 12:10 PM   #6
Zygote
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Quote:
Originally Posted by Moeceefus View Post
travel submerged in enemy territory and make sure that travel mode that ignores warnings is not ticked. careful about your engine noise as well
Doesn't really work though. You can't be submerged when your recharging batteries and its not realistic to charge them in real time.

Was hoping I had something set up wrong and there was some option to set the watch to report visuals a bit sooner then right about when they're carving a new door in my pressure hull
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Old 06-02-10, 12:11 PM   #7
ReallyDedPoet
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Quote:
Originally Posted by kylania View Post
The first thing to do is Save Early, Save Often.

After you sink the tanker, SAVE.
After you're out of the Kiel Canal, SAVE.

Basically save once you've done anything you don't wanna do again.

Also, don't use super high TC when there might be ships around. Middle of North Sea? It's Ok to try 3000x TC. English Channel? Don't go above 512x TC. Exiting Kiel Canal, try to stay below 128x TC. Open Atlantic? 8192x if you can handle it, just remember you can still hit things! heh

I basically never go higher than 512, except for the long open ocean trips at 2048x maybe. But again, save before you do that.


Edit: SS beat me to it, welcome to SUBSIM
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Old 06-02-10, 12:13 PM   #8
kylania
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If you travel underwater at Ahead Slow (speed 1) you won't use a lot of battery power and can easily remain under all day long. You won't get far since you're traveling at 1-2kts, but you can stay under for like a day. Anything faster and your recharging will take forever. Also recharge while going at a slower speed. At "speed 2" with a VIIB you'll go at 10kts, have fuel forever and recharge pretty quickly. Once recharged you'll speed up to 11kts. At faster speeds you'll lose more speed while recharging and recharging will be slower.

Also remember even though your CO2 alarm starts to go off at 10%, nothing will happen till 100%. At which time you'll all die. So remember, save!
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Old 06-02-10, 12:15 PM   #9
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Quote:
Originally Posted by Zygote View Post
Oh btw, Hi Should have said that in 2009 but I'm a lurker. Been a naval fan since Silent hunter I, sega or nintendo I think it was on.
A very belated WELCOME ABOARD!
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Old 06-02-10, 12:57 PM   #10
voss
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I only use minimal time compression myself, as the others have mentioned. I might suggest you get the gramophone working. At least you'll be able to enjoy some nice period music while you relax in your bunk.
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Old 06-02-10, 01:47 PM   #11
Faamecanic
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If it happens to you just "put your hands on your hips, and take a step to the riiight....." LETS DO THE TIME WARP AGAIN!!




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Old 06-02-10, 01:56 PM   #12
Zygote
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Hey again, thanks for the replies. I figured it out. It seems my crew had become bugged and were completely oblivious to ships on patrol. I started a new campaign then reloaded the old saved one and now they're reporting contacts again.

The Roleplay Version

Watchman 1: Captn sucks!
Watchman 2: Hey look a destroyer. Wanna tell em?
Watchman 1: *whistles*


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Old 06-02-10, 03:42 PM   #13
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Welcome to Subsim matey
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