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Old 05-29-10, 11:16 AM   #1
commandosolo2009
Grey Wolf
 
Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
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Default [REQ] CON(trol)ing tower object fix and bridge grid map suggestion

Attention on Deck

Hello fellow mod Gurus,

It crossed my mind that these stuff should be working and controllable if we intend to lift the game out of the seabed:

1- Adjustable CON(trol)ning tower interior dials and Kriegschiffe recog manual (bootable as a menu on the HUD once clicked preferably reaper7s draggable kriegschiffe (no disrespect to darkWraith ):

2- CON(trol)ning tower TDC dials adjustable as a subsidiary to the TAI, with current and new value baloons instead of the need to use the periscope to use the dials with either darkWraiths UI ALL TDC or reaper7's highRes interface:

(guess the real kaleuns just give the XO his settings in whispers

3- Someone posted as a request a grid map accessible in-game for Enigma flotilla OS or other requirements

I think it's where the XO leans after you talk to him at the bridge, you know, under Atlas Echolot. Maybe someone can filter this texture, enhance it pixel wise, and add it back ,or hyperlink this texture / object (sorry not a techie) to a JPEG image of the grid map like the clickable navmap next to it



4- I think the Hydrophone should have it's bulbs illuminate in the event of a hydrophone contact / blink in case of a faint contact. I know that it was there in SH3 and SH4, how about 5??




5-CON(trol)ning tower /Bridge lights/ compartments (RED(Alarm)/Normal) switch:












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