![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Nub
![]() Join Date: Apr 2005
Location: Denmark
Posts: 3
Downloads: 1
Uploads: 0
|
![]()
Just caught this review of SH5 on www.eurogamer.dk.
They mention Subsim and recommend readers get their mods here ![]() Its in Danish: http://www.eurogamer.dk/articles/sil...r-5-anmeldelse Or in english with google translate: http://translate.google.com/translat...se&sl=da&tl=en |
![]() |
![]() |
![]() |
#2 |
Soundman
![]() Join Date: Apr 2005
Location: Arizona, USA
Posts: 142
Downloads: 93
Uploads: 0
|
![]()
Overall a very balanced and informative review. I think 6/10 was a fair rating, even if a little generous considering this was written post patch 2.
Thanks for the link! ![]()
__________________
....and on the eight day, god created merchant ships to ply the waters between the lands, and unto which was created a weakness to the holy torpedo so that man could blow thy living snot out of them. ...And all was good. "Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened." -sorlim, UBIsoft Community Developer |
![]() |
![]() |
![]() |
#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]()
Better late than never I suppose.
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
![]() |
![]() |
![]() |
#4 |
Admiral
![]() |
![]()
They do give SH5 a kicking....im just puzzled why they did not more into depth of the realism settings, since it was what they focused most on.
They could even have mentioned that mods are there to fix all of the shortcomings. They review seems shallow
__________________
![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
![]() |
![]() |
![]() |
#5 | ||
Soundman
![]() Join Date: Apr 2005
Location: Arizona, USA
Posts: 142
Downloads: 93
Uploads: 0
|
![]() Quote:
Quote:
Although not at the level of detail that one would expect from Sim HQ or Subsim, it was likely sufficient for its purpose without being redundant over points that have been covered elsewhere. Afterall, when one is reviewing a shallow game, perhaps a shallow review is most appropriate. ![]()
__________________
....and on the eight day, god created merchant ships to ply the waters between the lands, and unto which was created a weakness to the holy torpedo so that man could blow thy living snot out of them. ...And all was good. "Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened." -sorlim, UBIsoft Community Developer |
||
![]() |
![]() |
![]() |
#6 | |
Admiral
![]() |
![]() Quote:
My reference to all the fixes was taken out of context. The reference was to the manual shooting, and all the fixes are there for that. They didnt bother to cover the AI or the depth of the campaign. I cant help but wonder when realism is mentioned, that they dont cover the insta-jumps between stations, that you no longer can do. And that you in SH5 simulate being the captain. In that respect the games view towards TDC is actully accurate and realistic - We are just not used to that.
__________________
![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
|
![]() |
![]() |
![]() |
#7 | ||||
Soundman
![]() Join Date: Apr 2005
Location: Arizona, USA
Posts: 142
Downloads: 93
Uploads: 0
|
![]() Quote:
Quote:
Which is a good thing, as the AI (even after patch 1.2) is often dumber than a bucket of rocks, and the campaign depth is nonexistant...if considering any regard towards history. The campaign is purposely scripted to be "exciting"...not historical. The use of the word "depth" indicates something more than just a superficial treatment...as though there is something more to find, but there is not. You play the missions or ignore them and forfeit parts of the scripted campaign, and whilst watching german liberty ships ply the waters, staring in amazement at Polish merchants navigating the Keil Canal, and sinking capitol ships that never existed, one pretends that they are playing a simulation with a hint of "depth". Sorry. It is beautiful, and it is fun to play for a while...but it is far from deep, and the AI is no more intelligent than that in SH4 or stock SH3 Quote:
![]() It is also no more historically accurate to jump between stations instantly than it is to have to walk the length of the sub, repeatedly talk to subordinates about their lives and concerns, order soup for specific members to carry out tasks, view damage meters on targeted ships, lock ships with a periscope, or take over the seats of radio and sonar operators. Captains used voice pipes and spoken commands to his officers...rarely leaving the center compartments of his ship for command. Quote:
If you are referring to the act of target identification, then I would be more likely to agree with you...but that is only a small part of the process of targeting. I do respect your opinion McBeck, but just cannot agree with what you have read into the review. Realistically, even if the author had covered the points that you allude to, I doubt that his conclusions would have been any different. ![]()
__________________
....and on the eight day, god created merchant ships to ply the waters between the lands, and unto which was created a weakness to the holy torpedo so that man could blow thy living snot out of them. ...And all was good. "Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened." -sorlim, UBIsoft Community Developer |
||||
![]() |
![]() |
![]() |
#8 | |||
Admiral
![]() |
![]() Quote:
Quote:
I can understand that for the gameplays sake that some prefer to do it themselves and I respect that. Quote:
![]()
__________________
![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
|||
![]() |
![]() |
![]() |
|
|