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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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[REQ] Realistic deck gun . Please .
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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[REQ] Define what "realistic deck gun means" please.
![]() What's not realistic about it? Or how did you want it to work? This request is kinda unfixably broad I'd say. ![]() |
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#3 |
Ace of the deep .
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I have adjusted the files so the deck gun has a max long range of 1000 meters . But i would like longer reloading times LOL .
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#4 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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i want a lil more power..feels like a peashooter this time around
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#5 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#6 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#7 | |
Ace of the deep .
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![]() Quote:
Last edited by THE_MASK; 05-26-10 at 09:18 PM. |
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#8 |
Sparky
![]() Join Date: May 2005
Location: Austin, Texas
Posts: 151
Downloads: 142
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My reload time seems way to fast - maybe a second between shots. Maybe it they didn't blaze away so fast they could actually aim...
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"The people who are the most bigoted are the people who have no convictions at all." G.K. Chesterton |
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#9 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
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The real times were longer due to gunners operation. In the game they only target and shoot. In real life they need to remove the case, take the projectile from the storage near, charge the gun, and repeat the operation. Probably, i'm not sure, were need three sailors to perform the task. In fact I believe the timing problem in game are due to the animations which are too simple.
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#10 |
Ace of the deep .
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OK , so if someone could mod it so i had to shoot myself . I go to the gun scope view and fire . After i fire i have to exit gun view then walk or run to a spot near the climbing rails on the rear of the conning tower . Then i have to click on a reload icon then run back to the gun . Would this work ?
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#11 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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its a semiautomatic breech...dosen't it auto eject? there was also a "bucket brigade" system for loading
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#12 | |
Silent Hunter
![]() Join Date: Aug 2006
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Downloads: 118
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![]() ![]() ![]() Since I haven't seen anyone successfully create an interactive world item (meaning something like switchable 3D objects, for example the torpedo door switches) you'd probably have to create a new waypoint near where you wanted the reloading to happen, then have some process to check if you're there or within a certain distance. If so, reload? Something like that I imagine. Maybe you could clone the hatch opening sequence and tie it to something on the deck? To be honest it would be a lot easier to either set the reload to like 30 seconds or something or just run back to the conning tower and "pretend" ![]() |
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