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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Jan 2004
Location: Germany
Posts: 275
Downloads: 135
Uploads: 0
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Hi all,
I just had a really cool shot at a merchant. Using the Environment Mod 2.0 I got into heavy fog, you know, 200m visibility. I made out a merchant via hydrophon and chased him for about 4 hours real time (more than 6 in game). I must have crossed her course several times, I probably passed her in 1000m distance without seeing her. As if the fog wasnīt enough, night fell and I had to hurry up. Finally, when the sun was just setting, I figured out the merchantīs course and followed her blindly (thatīs what men do when it comes to women). Suddenly I spotted a shadow before me and a blurred reflection on the water. The merchant was about 200m ahead of me and I still couldnīt really see her. So I fired a blind shot at the reflection before me, and actually hit her right from behind (I know, one shouldnīt do that). Now I could see what I had hit for the very first time. I finished her off with the deck gun at 100m distance. This was really spooky and I enjoyed this strange chase a lot! Probably the thick fog isnīt a bug, itīs a feature ![]()
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Whenever people agree with me I always feel I must be wrong. (Oscar Wilde) |
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#2 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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talking of fog - 1.02 - I get the call "Smoke on the Horizon" and go up topside, in the distance a fog bank you can't see the Horizon. Guess I have a super watch team.
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#3 |
Seaman
![]() Join Date: Jul 2005
Location: Germany
Posts: 42
Downloads: 49
Uploads: 0
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Nice kill!
Recently I was submerged in the northern channel between England and Ireland when sonar picked up an incoming convoy. When it came close, I raised to periscope depth and: - dense fog, nothing at all to see! Also, it was late December and at 9 a.m. the sun was really low on the horizon, with beautyful rays of light going through the mist. So I decided to surface and started zig-zagging through the convoy while searching for tankers to fulfill my mission. It was really a thrill to navigate between the columms of ships, never knowing when the next shadow would appear out of the reddish wall around me. After a while i found a large tanker, set up a rough manual solution (unfortunately the game wonīt let you lock onto a target in the mist) and put a torpedo into her side. After the fish went off, things even got more interesting as the ships started zig-zagging and looking for me with searchlights, and the destroyers coming in to look for me. Now I had to look for ships coming from practically any direction, with only seconds to react before a collision would kill me. Unfortunately, I lost the tanker (which did not sink) and could not find it any more. So I decidet to go for whatever target I could get in front of my boat. Doing that, I got a little bit too adventureous and finally ended up in a collision with a freighter that suddenly appeared out of nowhere right in front of me. I must admit that this situation was probably the most impressive and thrilling I experienced in SH 5 so far. Seeing ships pass by like ghosts in the mist or seeing their silhuettes against the misty sun was really fascinating. There is a lot of beauty in this game!
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Best regards, Stefan. |
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#4 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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By the way you guys, there is a problem with the fogdistances.cfg in Env2.0/2.1 you should unload the mod delete that file from it and reload in JSGME. It will be much better that way.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#5 |
Seaman
![]() Join Date: Jul 2005
Location: Germany
Posts: 42
Downloads: 49
Uploads: 0
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@ SteelViking:
What kind of problem do you mean?
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Best regards, Stefan. |
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#6 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
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The current fogdistances.cfg has a bug, where fog is so thick that you cannot see a ship at 20m! Now I understand that this kind of fog exists, but it is not real common, and it makes playing the game basically impossible. In all my testing with the bugged file, I was never even able to get out of that fog, and I was in the Mediterranean at the time!
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#7 | ||
Mate
![]() Join Date: Apr 2007
Location: Hertfordshire UK
Posts: 56
Downloads: 19
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![]() Dirty minds think alike... ![]() |
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#8 |
中国水兵
![]() Join Date: Jan 2004
Location: Germany
Posts: 275
Downloads: 135
Uploads: 0
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Ships are female, because it takes them hours to set sails and get ready. Furthermore, one man alone cannot handle them.
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Whenever people agree with me I always feel I must be wrong. (Oscar Wilde) |
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#9 | |
Seaman
![]() Join Date: Jul 2005
Location: Germany
Posts: 42
Downloads: 49
Uploads: 0
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And they are female because they are so expensive! --- @SteelViking: OK, I donīt have enough experience with the new environmental settings yet to tell if the fog is too thick. The only time I experienced it it was like maybe 200 - 300 m and disappeared during the day. I liked it the way it was, but I will keep an eye on it. Happy Hunting everyone!
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Best regards, Stefan. |
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