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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Apr 2010
Posts: 33
Downloads: 8
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1 - on the depth meter - what does the red needle represent?
2 - on the heading guage - i can barely see the intended heading needle - any way to enhance that? 3 - when I use the dial manually to set the distance to target, the numbers on the dial are SO small! Any way to enlarge them? 4 - on the nav-map - when I alter my course but preserve my set course, there is no indication of my current 'vector', (no heading or wake marker). Any way to get one? 5 - when feeding the TDC data - I send the distance to target, angle on the bow, and speed of target - got that. How do I send the 'bearing' of the target? Is it based on the direction of the periscope or when I 'lock' the periscope? 6- my graphics are not bad during the day but I get all kinds of purple blotches at night. Withing going all Nvidia on ya, does anyone have general settings advice on this? Thanks much for answers to any of the above... |
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#2 | |||||
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
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#3 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Bearing is sent when you send the range.
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#4 | |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
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From wikipedia (sorry about that ![]() "Test depth is the maximum depth at which a submarine is permitted to operate under normal peacetime circumstances, and is tested during sea trials. The test depth is set at two-thirds of the design depth for United States Navy submarines, while the Royal Navy sets test depth slightly deeper than half (4/7ths) of the design depth, and the German Navy sets it at exactly one-half of design depth." .
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#5 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
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so... my S-Boat can operate just under 300 feet if it absolutely had to? deepest ive ever ventured was 250 except once i sank to 300 before the ballast i blew finally rose me back to 200 and i had to stay at ahead full to maintain my 200ft ... ahh i was being charged by a pack of angry dd's after sinking an escort carrier. yay me. Oh and i got away but when i got back they told me my boat was too badly damaged to be repaired ! ended my game because i wanted another s boat and they wanted to give me a wore out Salmon class...
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"Diesel Pig" Not so long ago... |
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#6 | |
Ace of the Deep
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#7 |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
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Nvidia settings.
Not sure what driver version you are using, do you have nvidia control panel...if so try this settings, it is what I am currently using on my gt220 and all looks good Under manage 3d settings. Click Program settings and add SH4.exe. Then AF - Apllication Controlled Antialiasing - Gamma Correction - Off Antialiasing - Mode - Override Antialiasing - Setting - 4x Antialiasing- Transparency - 4x supersample Extension limit - off Maximum pre rendered - 3 Multi display - Single Texture Filtering - Anisotropic - Off Texture filtering - Negative LOD - Clamp Texture filtering - Quality - High Quality Texture filtering - Trilinear - Off Threaded opt. - Auto Triple buffering - off Vertical Sync - Used 3d application I have shortened some of the descriptions but if you have control panel you will get the drift. I have played around with this myself for too many hours and this seems to give me the best results. Give it a try |
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#8 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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its true i promise it!
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"Diesel Pig" Not so long ago... |
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