SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-16-10, 12:26 PM   #1
commandosolo2009
Grey Wolf
 
Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
Default Patched or not it's 1943 and I want ALL T3 to impact magnetic

Hey folks,

I dont care about 1.2, I am at 1943 and I wanna change the dud rate for magnetic detonation to 0% = I want the magnetic detonator to function 100% as a by-pass to the game..

There was one guy on youtube (German fellow) who posted a vid of some magnetic detonation..

I also would like someone who can give me the altered file (or files) to copy and replace in the root folder or whatever folder.. for it to work regardless of realism.. (I play at 0%) so, help needed ASAP..
__________________
x.com/lexatnews
commandosolo2009 is offline   Reply With Quote
Old 05-16-10, 02:02 PM   #2
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
Default

Whilst I cannot give you the location of the game engine setting for default dud chances, I can show you where you can reduce dud chances significantly within your abilities.

Go to the special abilities file located similar to the following location C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCCrewData

Open this up with notepad,

Scroll down to

[SpecialAbility 17]
ID=Ability-Reduce-Torpedo-DudChance
NameDisplayable=Ability-Reduce-Torpedo-DudChance-Name
Description=Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description
Levels= 5
AbilityType=TorpedoMalfunctions ;reduce torpedo dud chance (in percents)
AbilityValue= -10, -20, -30, -40, -50

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-DudChance, 1, 1, Ability-Reduce-Torpedo-DudChance, 2, 1, Ability-Reduce-Torpedo-DudChance, 3, 1, Ability-Reduce-Torpedo-DudChance, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

You will note the numbers in red reflect the levels of dud reduction available e.g. if you invested all 5 points in this passive ability you would get a 50% reduction of duds.

Now you want to change this to -100% in all cases or paste the following in its place, see below

[SpecialAbility 17]
ID=Ability-Reduce-Torpedo-DudChance
NameDisplayable=Ability-Reduce-Torpedo-DudChance-Name
Description=Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description
Levels= 1
AbilityType=TorpedoMalfunctions ;reduce torpedo dud chance (in percents)
AbilityValue= -100,

PointsRequirement= 0,
AbilityRequirements= 0,
LevelUpTree= 0,
MoraleCost= 0,
PointsCost= 0,

AbylityActsIn= ALL

Duration=0,
Cooldown=28800,

You will also need to change the following ability

[SpecialAbility 19]
ID=Ability-Active-Overcharge-Torpedo
NameDisplayable=Ability-Active-Overcharge-Torpedo-Name
Description=Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description
Levels= 3
AbilityType=TorpedoRange, TorpedoMalfunctions ;increases torpedo range and increases torpedo dud chance (in percents)
AbilityValue= 10, 5, 20, 4, 30, 2

PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Overcharge-Torpedo, 1, 1, Ability-Active-Overcharge-Torpedo, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 1, 1
PointsCost= 2, 2, 2

AbylityActsIn= ALL

Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440

You then change the numbers highlighted in red to 0 or if that does not work, try 1.

Or again, replace text with the following:-

[SpecialAbility 19]
ID=Ability-Active-Overcharge-Torpedo
NameDisplayable=Ability-Active-Overcharge-Torpedo-Name
Description=Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description
Levels= 1
AbilityType=TorpedoRange, TorpedoMalfunctions ;increases torpedo range and increases torpedo dud chance (in percents)
AbilityValue= 15, 0,

PointsRequirement= 0,
AbilityRequirements= 0,
LevelUpTree= 0,
MoraleCost= 1,
PointsCost= 0,

AbylityActsIn= ALL

Activation=OnDemand
Duration=600,
Cooldown=2880,

That should do the trick.

Please remember there is most likely also a other location which has the dud chance specified. I do not know if this can be found or changed but at least this reduces the chances of duds significantly.

If all this was too difficult to understand, PM me and I will try and do a little mod for you tommorow. Just a bit busy today.
__________________
My Mods

Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
gouldjg is offline   Reply With Quote
Old 05-17-10, 11:27 PM   #3
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

There is no dud rate for magnetic detonation.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 05-18-10, 12:19 AM   #4
commandosolo2009
Grey Wolf
 
Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by gouldjg View Post
Whilst I cannot give you the location of the game engine setting for default dud chances, I can show you where you can reduce dud chances significantly within your abilities.

Go to the special abilities file located similar to the following location C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCCrewData

Open this up with notepad,

Scroll down to

[SpecialAbility 17]
ID=Ability-Reduce-Torpedo-DudChance
NameDisplayable=Ability-Reduce-Torpedo-DudChance-Name
Description=Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description
Levels= 5
AbilityType=TorpedoMalfunctions ;reduce torpedo dud chance (in percents)
AbilityValue= -10, -20, -30, -40, -50

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-DudChance, 1, 1, Ability-Reduce-Torpedo-DudChance, 2, 1, Ability-Reduce-Torpedo-DudChance, 3, 1, Ability-Reduce-Torpedo-DudChance, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

You will note the numbers in red reflect the levels of dud reduction available e.g. if you invested all 5 points in this passive ability you would get a 50% reduction of duds.

Now you want to change this to -100% in all cases or paste the following in its place, see below

[SpecialAbility 17]
ID=Ability-Reduce-Torpedo-DudChance
NameDisplayable=Ability-Reduce-Torpedo-DudChance-Name
Description=Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description
Levels= 1
AbilityType=TorpedoMalfunctions ;reduce torpedo dud chance (in percents)
AbilityValue= -100,

PointsRequirement= 0,
AbilityRequirements= 0,
LevelUpTree= 0,
MoraleCost= 0,
PointsCost= 0,

AbylityActsIn= ALL

Duration=0,
Cooldown=28800,

You will also need to change the following ability

[SpecialAbility 19]
ID=Ability-Active-Overcharge-Torpedo
NameDisplayable=Ability-Active-Overcharge-Torpedo-Name
Description=Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description
Levels= 3
AbilityType=TorpedoRange, TorpedoMalfunctions ;increases torpedo range and increases torpedo dud chance (in percents)
AbilityValue= 10, 5, 20, 4, 30, 2

PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Overcharge-Torpedo, 1, 1, Ability-Active-Overcharge-Torpedo, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 1, 1
PointsCost= 2, 2, 2

AbylityActsIn= ALL

Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440

You then change the numbers highlighted in red to 0 or if that does not work, try 1.

Or again, replace text with the following:-

[SpecialAbility 19]
ID=Ability-Active-Overcharge-Torpedo
NameDisplayable=Ability-Active-Overcharge-Torpedo-Name
Description=Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description
Levels= 1
AbilityType=TorpedoRange, TorpedoMalfunctions ;increases torpedo range and increases torpedo dud chance (in percents)
AbilityValue= 15, 0,

PointsRequirement= 0,
AbilityRequirements= 0,
LevelUpTree= 0,
MoraleCost= 1,
PointsCost= 0,

AbylityActsIn= ALL

Activation=OnDemand
Duration=600,
Cooldown=2880,

That should do the trick.

Please remember there is most likely also a other location which has the dud chance specified. I do not know if this can be found or changed but at least this reduces the chances of duds significantly.

If all this was too difficult to understand, PM me and I will try and do a little mod for you tommorow. Just a bit busy today.

Thanks for the feedback mate, it's just that I dont wanna lower the dud rate for T3. I actually want it to work.. with a rate of 20% being triggered, we have a *itload of boats to be taken out with very few eels...

I read that as you head to the equator (0 degree latitude) the magnetic field of the earth is almost horizontal, and that magnetic detonators either prematurely impacted or were triggered by the wake not under the keel..

Is all this depicted in game? Say I were to create a mission with a merchant still on LAT 0 degree and fired from perpendicular to the equator or parallel to the equator, would this trigger the magnetzundung each time??

What is the effect of preheating the eel on magnetic detonator??
__________________
x.com/lexatnews
commandosolo2009 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:26 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.