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#1 |
Frogman
![]() Join Date: Apr 2008
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40 torpedos, 7 different attack setups, 10 reloaded tries on the same large convoy (3 columns of 8-9 ships plus another 7-10 escorts), all with 0 hits... all fore or aft, not under.
I recently switched over to manual targeting, having watched the guides and read the how-to's, all with some good attacks, but for some reason, this one is eluding me. It doesn't matter what angle I come at the convoy, I have to stay too far away from them due to the escort screen being close in, so when I fire, the ships always evade the fish. I could understand the target evading, but the merchants are all packed up in a ball, I can't believe that all of them managed to evade it every time.... Any thoughts about what I'm doing wrong? Should I be using a different attack method? Could the problem be that the weather is perfect with no waves at all in the middle of the day? Thanks PS: I'm running TMO 1.9 and RSRDC |
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#2 |
Torpedoman
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Those conditions dictate patience. They're hearing the fish coming from a long way off.
I'd shadow them, and hope for any kind of weather (even wind, to whip up a chop, will help) to up the odds of success. While you're out on the fringe, you might want to sprint out a bit, to give yourself some time to take a dip and find out where the thermal layer is. You could use that later, if conditions do not become optimal, to set up a sonar based vector analysis shot. More than once, after tiring of waiting for "prime" conditions, I've used this approach. Set up a 60deg (or so) shot and wait under the thermal layer until just before the escort screen reaches my locaton (or, parallel to it). Timing it so that I can rise to a foot over max firing depth (based on the boat you're on) just before my first target is ripe. |
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#3 | |
Watch Officer
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Try stalking them until night time, then you not only can get closer but it will be much harder for them to see your torp wakes. If you must shoot under these conditions and using the PK be sure to dial in a wide angle spread on your fish. |
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#4 |
The Old Man
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What he said!
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#5 |
Frogman
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I gave that a try (using the constant bearing method) and ba-dow! four shots, four hits... right now I'm stalking away for another end around.
Thanks for the tips. PS: in this process I've found the weather to stay this way for days, so the best I can hope for is night, but still at least I've got some hits now. |
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#6 |
Navy Seal
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Rough water and lousy seeing with either rain, fog or dark are your friends. If you haven't already done so, drop by the Sub Skipper's Bag of Tricks thread for a lot of great pointers by a lot of great posters. That thread is packed full of targeting ideas.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#7 | |
Frogman
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#8 |
Torpedoman
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"ba-dow! four shots, four hits"
![]() Once you get comfortable with O'Kane and VA shots, range will become an afterthought.Well, except to know that the fish will reach their targets. And, to know how to adjust your spread for sonar trail (sonar contacts are at the screw). Multiple targets can be taken care of using the gyro, selecting the farthest targets first. Extreme adjustments can be made with judicial use of power and rudder, combined with the gyro. Practice, practice, practice... Good on ya, mate!!! *Oh, one important note! In severe weather, or when taking sonar shots, make ABSOLUTELY certain of the nationality of your target!!! Ask yourself, is there ANY way that my target could be Allied? SUBCOMPAC takes a dim view on losing a CV to friendly fire... ![]() |
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#9 | |
Ace of the Deep
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Another happy customer RR! ![]() .
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#10 |
Ace of the Deep
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Well done!!!!
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#11 |
Frogman
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I'm still getting ships evading my torps, but at least the hit percentage is better. That being said, I still find it amazing that I can fire 4 fish into a ball (literally... they are almost running over each other even before I make my presence known) of enemy ships, and not manage to have all 4 hit at least something. I guess I'll keep practicing those long range shots to see what other tweaks can help put my torps where I want them to be rather than off to one side or another....
Now that I'm thinking about it, I think that the simple fact that the targets are all piled up on top of each other might be making my speed inputs to the TDC useless. I collect the data over a 5 minute period before the shot, but in that time I'm guessing that all the ships cutting each other off is creating a situation where the target is constantly speeding up and slowing down, so that at the time of the shot, the target can be much slower or much faster than the overall speed calculation suggests. Are there any other / better ways to determine target speed? Or perhaps are there and situation dependent adjustments I should keep in mind in these types of scenarios? IE, when targets are jumbled, should I subtract a certain amount from the speed input to ensure that the traffic jam doesn't cause my fish to miss fore? Or be sure to fire at a certain point in a swerve so that the speed calculations are most accurate? Thanks |
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#12 |
Ace of the Deep
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1) What kind of firing ranges are we talking about ?
2) Are you sure you're undetected? How are the Escorts/DDs behaving? 3) Try backing off, "shadow" the convoy and attack later on. Ships cutting into each other's course is (or better "should") not be typical. Which returns us to question 2.
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#13 | |
Frogman
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2) Yes I'm sure of being undetected. The escort DD's are either plodding ahead of the columns in a straight line, or doing typical flank protection (doing a sort of criss-cross maneuver while maintaining position relative to the fleet). They are not pinging me, looking around with search lights, or even coming specifically in my direction until AFTER the torpedo trails have been seen. 3) I have tried shadowing all night long with the same effect. The odd behavior of the convoy ships seems to be related to the size / composition of the fleet. Some ships are running in proper column formation, while others keep having to maneuver around them because they don't want to hit them. One perfect example of this is the Luzon invasion task force right at the beginning of my career. What should be 1-2 lines of convoy ships surrounded by a ring of DD's turns into a complete mess with DD's mixing in with convoy ships and everybody going everywhere except where they are supposed to go... |
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#14 |
Ace of the Deep
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The only thing I can think of is to try to get closer (in the ~1000 yard range) so as to to somewhat "cancel out" inaccuracies on the data you collect on your targets. Also,if you have electric torps try them first.
Other than that it seems that the convoy commander is on drugs or other heavy medication with very interesting side effects on his antisub defensive tactics... ![]() .
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#15 |
Sea Lord
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Those invasion convoys are a strange breed. Hard to get a clean shot at them. Those little troop ships maneuver much too fast.
For ranges of 2000+ yards you really have to have good (bad) conditions such as night or heavy weather. Magic
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