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#1 |
Helmsman
![]() Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
Uploads: 0
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Hello, I've been looking at the actual consumption VIIC and these are:
![]() Well, looking at the game see this: ![]() 28 760 km is an outrage. ![]() 28 760 KM 15,529 miles are nautical, the actual distance should be 8550 miles. Is there any way to change something so that fuel consumption is greater? That distance is similar to the original? |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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There is more than one way to do this,
I think some people have previously found a way via hex editing. The other way is to modify the the fuel usuage within the crew abilities file. [SpecialAbility 9] ID=Ability-Active-Overcharge-Diesel NameDisplayable=Ability-Active-Overcharge-Diesel-Name Description=Ability-Active-Overcharge-Diesel-Description, Ability-Active-Overcharge-Diesel-Description, Ability-Active-Overcharge-Diesel-Description Levels= 1 AbilityType=SurfaceSpeed, FuelConsume ;increases engine speed (in percents) but gives a higher fuel consumption (in percents) AbilityValue= 9, 20, AbilityInternalValue= 37, 20, ; factor1: 3.7, factor2: 1.0 RunOnActivate= IfIsSurfaced, SpeedAheadFlank The above is just an example e.g. when you use overcharge the fuel consumption is increased. As you are no doubt aware, there are passive and active skills being used so one could potentially place a nominal percent of fuel comspumtion in one of the passives e.g. 1 or 2. This then could help decrease the fuel faster. I am totally reworking the crew and abilities so they hopefully create a whole new way of managing the uboat instead of the WOW uber powers. It will be up sometime today or tonight |
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