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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2010
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Hey All I have been tasked with a spy insertion and I have arrived at the prescribed location, (after taking some time to sink 4 ships and a zeke.
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#2 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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Try going to periscope depth and then surfacing. If I remember correctly, that should trigger a menu asking if you want to launch the boat. I believe you also need to be stopped or moving very slow.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#3 |
Ensign
![]() Join Date: Nov 2009
Location: France
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You must be at the surface and stop the engines. Nothing else.
Good hunting.
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![]() "Pacific is a big ocean. You don't have to find the enemy if you don't want to." Dick O'Kane |
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#4 | |
Ace of the Deep
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#5 |
Samurai Navy
![]() Join Date: Nov 2009
Location: kapandriti, Greece
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-Surface the boat
-aye sir -all engines stop -aye sir -launch the boat -aye |
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#6 |
Watch Officer
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Location: Yuba/Sutter, CA
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An be close enough to the shore
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#7 |
Mate
![]() Join Date: Jul 2007
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And wait long enough. Sometimes it takes a minute or two to get that launch notice. The last time I had that mission, I had to go into mild time compression to trigger it after reaching the position, surface, dead stop.
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#8 |
Mate
![]() Join Date: Mar 2010
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Thanks! I will give it a try.
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#9 |
Mate
![]() Join Date: Mar 2010
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Is it possible for the weather to be too bad for the insertion? I have some nasty weather with waves topping 10+ feet and 15m/s wind strength.
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#10 |
Ace of the Deep
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I doubt it. I like using the external cam. The Navy Seal was paddling upside down!
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#11 |
Mate
![]() Join Date: Mar 2010
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Hmm I wonder what is going on then because I haven't seen any buttons or commands for launching this spy aka catman onto land.
Did I have to be there by a certain time window? Thanks for the help |
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#12 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
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There is not real time window.
Try moving a little and than go to PD again and resurface. You need to be about 1500 yards or less sometimes to launch. Might even need to go out of the area a little and than come back in??? Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#13 |
Grey Wolf
![]() Join Date: Aug 2005
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You need to be at a dead stop or almost and very close to shore (as mentioned previously).
One thing you should be aware of. Once the dinghy is in the water you might hear a horrendously loud crashing/grinding noise as if you've collided with something. Don't panic. It's just the dinghy bumping into your sub. For some inexplicable reason the devs completely missed the fact that they used the same sound effect for the rubber dinghy bumping into you as the sound effect used for ship collisions. There is no seperate sound effect for the rubber dinghy so if you change the collision wave file to something more suitable then your ship collisions will end up with THAT file instead. For all the praise heaped on the devs this simple little thing is something I'll never forgive them for. Relatively easy to fix and yet numerous patches later no joy. |
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#14 |
Mate
![]() Join Date: Mar 2010
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I will try...I may need to reinstall SH4 into a different folder because I can't seem to get rid of the kernel.dll and ntdll.dll crashes. I am beginning to wonder if that has something to do with it. Is there a minidump file for SHIV?
Edit: is that possible with steam? Last edited by SH4 fan; 05-05-10 at 11:53 PM. |
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#15 |
Mate
![]() Join Date: Mar 2010
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After more unsuccessful trying I have to ask, and I hate to ask this because it defeats the purpose of the game. Is there a way to mod the saved game files to show I completed this task? I ask because I now have 4 atika maru kills, 1 troop carrier and a zeke. Not much but enough that I wouldn't want them to go to waste.
Here is the current mission which is giving me hell. SpeOps_guerrilla_NegrosPI_2.mis. |
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