![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Watch
![]() Join Date: Dec 2006
Location: Warrington UK
Posts: 28
Downloads: 27
Uploads: 0
|
![]()
I just set up a line of attack on a merchant, got in position about 10 miles in advance of target, went to set up torpedoes while waiting and when I go back to map it as completely disappeared from the entire map. This was on normal game speed and it happened on 2 different occasions tonight. I thought they were the 2 best attack setups I had done.
I must be doing something wrong but don't know what. Bill |
![]() |
![]() |
![]() |
#2 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
|
![]()
Maybe it changed course while you were getting in position?
|
![]() |
![]() |
![]() |
#3 |
Watch
![]() Join Date: Dec 2006
Location: Warrington UK
Posts: 28
Downloads: 27
Uploads: 0
|
![]()
Thanks but surely in a matter of 10 minutes realtime it could not have got that far away. It was moving slow and would have taken about 2 hours to reach me.
Bill |
![]() |
![]() |
![]() |
#4 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
|
![]() Quote:
Have you tried doing a hydrophone check? Your hydrophones should be able to hear ships out to about 30 miles (that is you listening, not your sonar man - he can't hear squat), so once you're in position submerge and listen for your target, you'll know if they've changed course.
__________________
There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
|
![]() |
![]() |
![]() |
#5 |
Watch Officer
![]() Join Date: Dec 2009
Posts: 332
Downloads: 35
Uploads: 0
|
![]()
Silly question maybe, but did you have your scope down?
If the target can't be seen, it won't be on the map either. If you raise the scope (or surface), it will reappear.
__________________
![]() |
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() |
![]()
Oh, it's silly question time, is it? OK, I'll play. You weren't by chance, near a harbor were you? The shipping scripting has start and end points for the enemy. When they reach the end point, they vanish. This is just sloppy work on the part of the programmers and it's corrected with Run Silent Run Deep.
Or you could just change your happy hunting grounds! ![]()
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#7 |
Watch
![]() Join Date: Dec 2006
Location: Warrington UK
Posts: 28
Downloads: 27
Uploads: 0
|
![]()
Was on patrol near Marshall islands trying to find and sink merchant ships but not had any luck yet.
Does RSRD work with SH 1.5 and does it make it more difficult like TMO? I am playing Vanilla at the moment Thanks for all advice so far. Bill |
![]() |
![]() |
![]() |
#8 | |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
|
![]() Quote:
RSRD definitely is for 1.5 and is a totally different MOD than TMO. RSRD changes the campaign layers to make traffic more historically correct and will make finding targets harder. TMO is a top layer SuperMod that changes your environment, difficulty and many other things. FYI they will both work together. TMO changes the game and RSRD changes the traffic patterns basically. |
|
![]() |
![]() |
![]() |
|
|