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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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I just made a 464 MB SuperMod.
Well.. probably only 1 MB of it is my own work. The rest I pieced from several other peoples mods. I am not going to post it for download anywhere because it's just an 'in house' mod for myself. I don't have the permissions to take these peoples work other than as they intended... on my system. But here is a list of what I have put into my SuperMod. Some of them are fully used, some I took this or that file(s). I had several files that overlapped so I took this from here and that from there until I had all my favorites in one mod. AilBubbles 1.0 Micro AilRain 1.0 Conus' Graphic Mod 1.1 Impurity Blue Killer Tubes_Better_Texs DiveDepthFix_by_coasterdigi McHub532s SH4 German Stopwatch for SH5 v 1.0.0 McHub532s Sub Pictures v 1.0.0 MightyFine Crew Mod 1.2.1 Alt Faces Reduced Mission Tonnage v02 No Damn Bubbles, No Damn Halo Mod This way I have that all in 1 Mod.. and then I can stack on TheDarkWraith's UI Mod and a few others. These were the hard core ones I loved and felt it was worth 3 hours of work to put into one mod to simplify my life. ![]() Does anyone else play around with pick/choose from others work to make their own 'perfect storm' Mod for themselves?
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#2 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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I think its a pretty well rounded piece of work, hesitant to release for everyone because of the patch. Will for sure after the patch as I already have permission from the fine modders to release their work as part of a package.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#3 |
Stowaway
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This is an interesting question. Firstly, I've not edited any files to make any super mod myself (but am considering it, there are a couple of mods i'm just dying to use together!)
Does anyone think its time to try and compile some of the modders work together and create a big mod? I know it involves permission from each modder involved, but do others think its something that at this point would benefit the community, or should we leave it until the next patch? Reason I ask is I was thinking of doing just that, asking some modders for permission and creating a single mod package that bundles together all the popular mods together. I'm planning on getting the editor all loaded tonight, and then start working on my own mods in the coming weeks too... anyway. let me know ![]() |
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#4 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Honestly I don't think its worth it. In a week or two the whole file will be useless.
If anything just trade it amongst your friends. I could have released super mod 4 weeks ago, its the damn patch we are waiting for! One thing you want tho is not just a copy and paste of other peoples work. You want to build something that has some originality like GWX or TMO. Not only were these compilations of great work, but also a unique way to play found only through that mod.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#5 |
Stowaway
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cant get working yet till all patched up. then we have to look forward to what will be broken in the next patch
![]() http://www.mediafire.com/file/gjz4lhr3ikg/KillerTubes_Better_TexsW.rar Last edited by KillerTube; 05-01-10 at 02:44 AM. |
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#6 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Yes, I have made 1 mod of several mods which were conflicting.
I did this already for sh3.
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#7 |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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My Personalized Super Mod is now HUGE.. well over 500 MB and I haven't added the radio or gramophone files to it either.
![]() These are what are in it now... AilBubbles 1.0 Micro AilRain 1.0 Conus' Graphic Mod 1.2 Impurity Blue Killer Tubes_Better_Texs DiveDepthFix_by_coasterdigi McHub532s SH4 German Stopwatch for SH5 v 1.0.0 McHub532s Sub Pictures v 1.0.0 MightyFine Crew Mod 1.2.1 Alt Faces Reduced Mission Tonnage v02 No Damn Bubbles, No Damn Halo Mod sobers multi color mod sobers rusty floor sobers hatch mod emtguf - Periscope rework V 1.7 NewUIs_TDC_2_1_0_alt_officer_wounded_by_naights MightyFine Less Annoying Footsteps 1.0 Nauticalwolf's Interior Mod V 1.0 MiniChrono Reboots Hot Soup V 1.1 Those mods that are larger I cannibalized what I like out of them.. modified a few of them also.. the smaller ones are 100% copied. This is a lot of fun. Taking this and that from this or that mod and playing around and finding just exactly what I want my sub to look like. It's really evolving into something I spend more time and have more fun doing.. than playing the actual game. ![]() Note: I get no conflicts or errors and everything works perfectly smooth together. After I load up the gramophone files, the radio files and TheDarkWraith's UI mods I drop this mod on top and... tada. ![]()
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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