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#1 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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When the SWM was coming together really well a couple of months ago, I noticed an issue with the HK/AMC mod; Merchant ships start firing at extreme distances. I thought it would be possible to hide the fact that you are an enemy ship, but IIRC that was impossible. Would limiting the range of the guns be better? I do not know, please share your thoughts on this
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#2 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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I always wondered if it was possible to make your AMC/HK "dive"
i.e, ship on surface and able to be turned, but have a node that goes underwater, so the in game enemy merchant cannot see you... ![]()
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#3 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
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LOL I have no idea what the abreviations are
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#4 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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HK = HilfsKreuzer (German raiders)
AMC = Armed Merchant Cruisers (UK) And that could work I guess. When you and Hellish and any other modeler we have finish with the Steir and Michel, I will try this out. BTW, what do you think of making the gun flaps on the ships show/disappear with the controls of the periscope. So when we raise the periscope instead of that showing up, the gun flaps disappear. and vice versa |
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#5 |
Stowaway
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That sounds like a very good use for the usually discarded scopes.
![]() I also think your on to something with a 'Diveable node' for lack of a better term. If connected through Statemachine controllers? It would be a viable solution I think. |
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#6 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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![]() Quote:
![]() took about an hour to make the hatches, then another hour to figure out how to import the hatches into a visual periscope model and another 3 hours of testing and making them sit in the right spot and so on.
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#7 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Great! Now that, that is out of the way, I can come up with ideas for making the diving node as privateer out it.
Have you started with the Stier/Michel? |
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