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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Jul 2007
Posts: 76
Downloads: 13
Uploads: 0
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I currently have BARF installed.
Is Critical hits for torpedoes and BARF running at the same time overkill? Is one Mod more realistic than the other? Does the game play better with both installed side by side? My concern is if i install Critical hits alongside my current BARF, i will end up one shotting everything which i obviously dont want. Anyone have experiance with both these mods? feedback appreciated. |
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#2 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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Personally, I found the critical hits to be somewhat unrealistic, even when running BRF. Most torpedoes tended to result in an instant kill, while the deck gun took out even large vessels with only one or two hits!
I'm currently running BRF + HP Balance + Damage Assessment, and in my opinion this is more than enough.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#3 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Essentially, all bets are off until after Patch 1.2. Nobody really knows what the Stock game will behave like relating to this particular problem, or anything else, until the Patch is released (about this time next week
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#4 | |
A-ganger
![]() Join Date: Jul 2007
Posts: 76
Downloads: 13
Uploads: 0
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Untill a fix turns up then ill continue using a mod to alleviate what i believe to be the most annoying thing in SH5. We play the game to sink shipping, and if it dont sink then that upsets me ![]() |
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#5 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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They were all sinking (very slowly) and had all stopped, but needed my help to go down. |
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#6 |
A-ganger
![]() Join Date: Jul 2007
Posts: 76
Downloads: 13
Uploads: 0
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I have sunk approx 20-25 ships since i installed BARF and i have yet to see a ship sink due to flooding, i have crippled some and made others completely loose propulsion. Still waiting up to 3 hours later for them to sink, generally get bored and finish them off with the DG.
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#7 | |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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To date I have only done four things to modify three of which I di myself to the commands cfg, and the other was the no halo mod which I did manually without JSMGE since I have all the backups needed to undo it and I know where everything is and is a simple thing to undo, as are the cfg changes I made for the other three things.
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"Chance favors the prepared mind" |
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