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Old 04-07-10, 02:30 AM   #1
Nico09
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Default 100% Realism n00b

As the title says! I have pld SH3 & 4 and now 5 but this is the first time i have played it at 100% realism. I have always played on 76 or 79% with contacts on and ltd fuel off, ohh and outside cam as i do like eye candy.

The problem, how the hell do i plot a course of a contact with the tools and tool helper? i know how to use the tools bu the tool helper is totall confusing me as it seems to be upside down .

For instance i have a contact on a bearing of 20 degrees, from the periscope and i know its roughly 1500m away as i have id'd the ship and got the distance from the stad (not that that works very well ). Anyway I click the tool helper then the ruler, i then get lost, infact i get very lost. I have looked at a video and a thread on how to use the tools (which was very well done).

Anyway i have just finished a very long night shift and am going to my bed. Any help with using the tool helper would be much appreciated.


Nico

**Edit** Just read http://www.subsim.com/radioroom/showthread.php?t=167028&highlight=100%25+realism . I may turn contacts back on, although i am a tad dissapointed . Anyone tell me if 100% realism is playbale in SH4?
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Old 04-07-10, 06:55 AM   #2
looney
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The upside down thingy is actually very handy. If you want to draw a line on a 20° heading you click then draw upwards and place the line acording to the 20°mark and voila. It takes a bit of getting used to but is very handy.
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Old 04-07-10, 03:00 PM   #3
DVAFP
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take a look at this post:

http://www.subsim.com/radioroom/show...aring+tool+guf

by the way, something i will try to put into practice next time i play:


http://nefelodamon.blip.tv/
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Old 04-07-10, 03:22 PM   #4
Onkel Neal
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It's difficult, and tricky. You cannot ever plot all the contacts of a convoy, and even if you focus on one or two targets, you cannot plot with 100% accuracy. Imagine if you are the skipper of a U-boat, at periscope depth, getting short, 15 second glimpses of the surface. The way I do it, when I first make visual contact, I get a general bearing and range, then drop the scope, and plot them manually on the chart. When I get another bearing and range, another plot. After 4 ~6 plots, I have a pretty good idea where the targets are, where they are headed, and their spatial relationship to my sub. I use this info the make course changes to intercept. Then as I get into 3000m range I focus on getting a solution for shooting. Do I misjudge and get out of position, and lose shooting opportunities? Frequently. That's part of the game, for me.

Do I want or need to see every ship plotted and updated in real time? No. Even with a full crew to aid a captain in real life, I don't think there was someone calling off the info on 20 ships and someone else drawing little squares and updating every 5 seconds
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Old 04-07-10, 03:50 PM   #5
kylania
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Quote:
Originally Posted by Neal Stevens View Post
Then as I get into 3000m range I focus on getting a solution for shooting. Do I misjudge and get out of position, and lose shooting opportunities? Frequently. That's part of the game, for me.
I had an epphiany this morning driving into work. I looked in my rear view mirror and saw some jerk flying up behind me. I quickly estimated from sight alone how close he'd be to me before we entered into a tight curve in the road up ahead. Then I realized, hey!! If I could do this I bet it's the same thing that u-boat captains did as they closed in on a convoy. It doesn't matter if everything is perfect to the meter, just that you have a feel for what--at that point the jerk flew past me, cutting me off just before the curve, but it was still a cool realization.
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Old 04-07-10, 04:06 PM   #6
Nico09
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Cheers neal, i just Don't understand how to use the tool helper, why is 180 at the top? :-S
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Old 04-07-10, 03:56 PM   #7
DVAFP
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thats more or less the way i do it too, i look at the target, and with the ruler i take advantage of the ship's position an speed apearing on the mini-map when you hover the cursor over it, although i dont really want to do it that way. I hope they remove that with the patch, whats the point of having no contacts on the map when it shows up when you hover the cursor on the map.

I have the more realistic periscope mod which should help get the range without the stadimeter (which doesnt work) and i should be calculating its speed by marking its position twice and calculating distance travelled/time passed between 2 marks. its still difficult for me to do it fast enought when the ships are already close but thats what i intend on improving on my game.
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