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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Mar 2010
Posts: 93
Downloads: 45
Uploads: 0
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As the title says! I have pld SH3 & 4 and now 5 but this is the first time i have played it at 100% realism. I have always played on 76 or 79% with contacts on and ltd fuel off, ohh and outside cam as i do like eye candy.
The problem, how the hell do i plot a course of a contact with the tools and tool helper? i know how to use the tools bu the tool helper is totall confusing me as it seems to be upside down ![]() ![]() For instance i have a contact on a bearing of 20 degrees, from the periscope and i know its roughly 1500m away as i have id'd the ship and got the distance from the stad (not that that works very well ![]() ![]() Anyway i have just finished a very long night shift and am going to my bed. Any help with using the tool helper would be much appreciated. ![]() ![]() Nico **Edit** Just read http://www.subsim.com/radioroom/showthread.php?t=167028&highlight=100%25+realism . I may turn contacts back on, although i am a tad dissapointed ![]() |
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#2 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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The upside down thingy is actually very handy. If you want to draw a line on a 20° heading you click then draw upwards and place the line acording to the 20°mark and voila. It takes a bit of getting used to but is very handy.
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#3 |
Watch
![]() Join Date: Sep 2009
Posts: 19
Downloads: 19
Uploads: 0
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take a look at this post:
http://www.subsim.com/radioroom/show...aring+tool+guf by the way, something i will try to put into practice next time i play: http://nefelodamon.blip.tv/ |
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#4 |
Born to Run Silent
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It's difficult, and tricky. You cannot ever plot all the contacts of a convoy, and even if you focus on one or two targets, you cannot plot with 100% accuracy. Imagine if you are the skipper of a U-boat, at periscope depth, getting short, 15 second glimpses of the surface. The way I do it, when I first make visual contact, I get a general bearing and range, then drop the scope, and plot them manually on the chart. When I get another bearing and range, another plot. After 4 ~6 plots, I have a pretty good idea where the targets are, where they are headed, and their spatial relationship to my sub. I use this info the make course changes to intercept. Then as I get into 3000m range I focus on getting a solution for shooting. Do I misjudge and get out of position, and lose shooting opportunities? Frequently. That's part of the game, for me.
Do I want or need to see every ship plotted and updated in real time? No. Even with a full crew to aid a captain in real life, I don't think there was someone calling off the info on 20 ships and someone else drawing little squares and updating every 5 seconds ![]()
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#5 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#6 |
Gunner
![]() Join Date: Mar 2010
Posts: 93
Downloads: 45
Uploads: 0
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Cheers neal, i just Don't understand how to use the tool helper, why is 180 at the top? :-S
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#7 |
Watch
![]() Join Date: Sep 2009
Posts: 19
Downloads: 19
Uploads: 0
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thats more or less the way i do it too, i look at the target, and with the ruler i take advantage of the ship's position an speed apearing on the mini-map when you hover the cursor over it, although i dont really want to do it that way. I hope they remove that with the patch, whats the point of having no contacts on the map when it shows up when you hover the cursor on the map.
I have the more realistic periscope mod which should help get the range without the stadimeter (which doesnt work) and i should be calculating its speed by marking its position twice and calculating distance travelled/time passed between 2 marks. its still difficult for me to do it fast enought when the ships are already close but thats what i intend on improving on my game. |
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