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#1 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
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These questions to the heros of SH3 who play in 100% realism.
How can I take the right mesurements of the distance if I can't use the SH3 internal system mesurement due the boat move all the time ? How can I identifie a ship by night if I can't see absolutly anything ? Is SH3 100% realism mod reserved to play by daylight and quiet sea ? Thanks in advance. |
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#2 | |||
Pacific Aces Dev Team
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![]() A method of knowing wether friend or foe is (Asuming you are against a single ship) to shoot with the deck gun in front of him. If he starts zigzagging and even replying to your shot, you can be sure it is enemy and attack him. Quote:
Well, that all is what 100% realism is about, isn't it? ![]()
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One day I will return to sea ... |
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#3 | |||
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
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But I will do my best to understand. |
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#4 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
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![]() Hitman pointed to his new and fantastic GUI: http://www.subsim.com/radioroom/showthread.php?t=167126
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Life, Liberty and Property! |
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#5 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
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It looks great !
Downloading, thanks mate. |
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#6 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
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![]() you are welcome! ![]() good hunting
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Life, Liberty and Property! |
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#7 |
Torpedoman
![]() Join Date: Jul 2008
Location: Scotland
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Definitely adds another layer to your operations when you can't just zip over with the external cam to check a target out.
Personally I'm more concerned about the nationality of the target than ID'ing the ship type itself.Probably because most of the time the ship's right on top of me and I'm still flipping throught the manual like a maniac. If I can ID the ship type all well and good,if not,confirm nationality,set the torps to 2m and let rip. The number of times I've gone through the process of gathering all the data,got into a good firing position and fired without checking the flag... Now I try and remind myself to check the flag before firing but mistakes do happen ![]() I feel it just brings another element to the attack especially in rough weather and poor visibility. |
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#8 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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Oh dear,surely Zeus will be angry for this.Beware the thunderstorms
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#9 |
Rear Admiral
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#10 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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As long as its the Kraken from the old COTT,this new hollywood crap doesnt appeal to me
![]() But I agree,release the kraken! ![]()
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#11 | |
Rear Admiral
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And by "star power" I do NOT mean Harry Hamlin, lol. |
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#12 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Going back to the issue about range,the best and probably most efficient way to get range is to first get yourself into a good position ahead of the target,calculate its future course from your plot markings and extend the line say 25km or so,get yourself well ahead of the target into your attack position,make a point from your UB to the target course line,measure,and there,you have a good range estimate,unless of course the target has changed course or is struggling in rough sea,he could veer a few 100m from his track.Calculating range on the fly is difficult and then estimates will be needed,but you can make life easier by maintaining exact course and speed with the target and make a plot for your UB to the ship and measure,and the distance should be constant,then fire when you have a good angle on his beam.
As has already been said,range is only really important with angled shots,and steep angles at that,90 degree bow shots range is irrelevant. Speed of the target is the most vital piece of data,getting it wrong causes your torpedoes to pass either fore or aft of your intended spot.And I tend to favour the fixed line method for getting speed,maintain course,and change your speed until his bow is constant with your crosshair's vertical line.This is difficult in rough seas mind,an average will be needed if you intend to still attack. I ALWAYS (unless against very fast ships in which case a running perpendicular attack will be needed) set up well in advance of the attack with all the attack data known and put into the TDC,and set up attacks on MY terms,at a predetermined spot and range (in ideal conditions).And also make sure you observed your target prior for a good 30mins or more to be ceetain of its course and speed etc.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#13 |
Sparky
![]() Join Date: Jun 2006
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Everything is crystal clear except for the bearing rate. Can someone explain what it is and how to obtain it?
By the way Geo brilliant stuff if you have more then keep them coming!
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Fotia kai tsekouri |
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#14 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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And to obtain it simply unlock the TDC until the green light comes on,if the target is ANYWHERE on your port side set the dial to 90 deg port,and anywhere on your starboard side set to 90 deg starboard,then,lock the TDC until the light goes red,then point the scope to the target,lock it,and the TDC will update the bearing for you.The TDC was a rudimentary computer,its job was to make the commander's job easier,and so should you see it that way,trust your friend the TDC ![]() Of course,if the attack data is wrong so will the torpedo release angle be wrong,you must be certain all your data is true before an attack.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#15 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
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Bearing rate is the change of bearing for given time. This means in 3minutes the target traveled from 320 to 323. So the bearing rate = 323-320/3min = 3degrees/3minutes=1degree/minute. For the function above, you have to use yards-knots-deg/minute.
It is bearing rate actually that is calculated by the stopwatch in order to give the speed of the target. Of course, the bearing rate changes so you have to keep no more than 3minutes for calculation. Furthermore, the greater the bearing change (great AoB, high speed) the more accurate the bearing rate is.
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