SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-06-10, 11:44 AM   #1
Chisum
Seasoned Skipper
 
Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
Default Manual targeting in 100% realism.

These questions to the heros of SH3 who play in 100% realism.

How can I take the right mesurements of the distance if I can't use the SH3 internal system mesurement due the boat move all the time ?

How can I identifie a ship by night if I can't see absolutly anything ?

Is SH3 100% realism mod reserved to play by daylight and quiet sea ?

Thanks in advance.
Chisum is offline   Reply With Quote
Old 04-06-10, 12:11 PM   #2
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Quote:
How can I take the right mesurements of the distance if I can't use the SH3 internal system mesurement due the boat move all the time ?
You can't, and real life Kaleuns couldn't either. You have to guesstimate the distance to target. For that purpose I added the range tables to my GUI

Quote:
How can I identifie a ship by night if I can't see absolutly anything ?
You can't, and real life Kaleuns couldn't either. There was more than one surprise, enemy or even allied killed by error. Depending on the mod you are using, neutrals would be lit and clearly marked, but if you can't identify, then don't shoot. Or shoot and risk what can happen. Yesterday I sent to the bottom a greek neutral in 1941

A method of knowing wether friend or foe is (Asuming you are against a single ship) to shoot with the deck gun in front of him. If he starts zigzagging and even replying to your shot, you can be sure it is enemy and attack him.

Quote:
Is SH3 100% realism mod reserved to play by daylight and quiet sea ?
No, but those conditions hinder a lot operations. As they did in real life.

Well, that all is what 100% realism is about, isn't it?
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 04-06-10, 12:22 PM   #3
Chisum
Seasoned Skipper
 
Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
Default

Quote:
Originally Posted by Hitman View Post
You can't, and real life Kaleuns couldn't either. You have to guesstimate the distance to target. For that purpose I added the range tables to my GUI
What is the range tables ?


Quote:
Originally Posted by Hitman View Post
You can't, and real life Kaleuns couldn't either. There was more than one surprise, enemy or even allied killed by error. Depending on the mod you are using, neutrals would be lit and clearly marked, but if you can't identify, then don't shoot. Or shoot and risk what can happen. Yesterday I sent to the bottom a greek neutral in 1941

A method of knowing wether friend or foe is (Asuming you are against a single ship) to shoot with the deck gun in front of him. If he starts zigzagging and even replying to your shot, you can be sure it is enemy and attack him.
Sorry, by "identifie" I meant "what type of ship is it". But it's probably the same answer: I can't.

Quote:
Originally Posted by Hitman View Post
No, but those conditions hinder a lot operations. As they did in real life.
Well, that all is what 100% realism is about, isn't it?
Yep it is probably. It just that I can't found the interest to be unable to play the game.
But I will do my best to understand.
Chisum is offline   Reply With Quote
Old 04-06-10, 12:45 PM   #4
KL-alfman
Grey Wolf
 
Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
Default

Quote:
Originally Posted by Chisum View Post
What is the range tables ?

Hitman pointed to his new and fantastic GUI:

http://www.subsim.com/radioroom/showthread.php?t=167126
__________________
Life, Liberty and Property!
KL-alfman is offline   Reply With Quote
Old 04-06-10, 12:50 PM   #5
Chisum
Seasoned Skipper
 
Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
Default

It looks great !
Downloading, thanks mate.
Chisum is offline   Reply With Quote
Old 04-06-10, 12:52 PM   #6
KL-alfman
Grey Wolf
 
Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
Default

Quote:
Originally Posted by Chisum View Post
It looks great !
Downloading, thanks mate.

you are welcome!

good hunting
__________________
Life, Liberty and Property!
KL-alfman is offline   Reply With Quote
Old 04-06-10, 12:53 PM   #7
Kremmen
Torpedoman
 
Join Date: Jul 2008
Location: Scotland
Posts: 116
Downloads: 170
Uploads: 0
Default

Definitely adds another layer to your operations when you can't just zip over with the external cam to check a target out.
Personally I'm more concerned about the nationality of the target than ID'ing the ship type itself.Probably because most of the time the ship's right on top of me and I'm still flipping throught the manual like a maniac.
If I can ID the ship type all well and good,if not,confirm nationality,set the torps to 2m and let rip.
The number of times I've gone through the process of gathering all the data,got into a good firing position and fired without checking the flag...
Now I try and remind myself to check the flag before firing but mistakes do happen
I feel it just brings another element to the attack especially in rough weather and poor visibility.
__________________
Never be afraid to try something new.
Remember amateurs built the ark.....Professionals built the Titanic.

Kremmen is offline   Reply With Quote
Old 04-07-10, 08:28 AM   #8
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by Hitman View Post
Yesterday I sent to the bottom a greek neutral in 1941
Oh dear,surely Zeus will be angry for this.Beware the thunderstorms
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 04-07-10, 09:14 AM   #9
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by Paul Riley View Post
Oh dear,surely Zeus will be angry for this.Beware the thunderstorms
Thunderstorms are so last season.

frau kaleun is offline   Reply With Quote
Old 04-07-10, 09:20 AM   #10
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by frau kaleun View Post
Thunderstorms are so last season.

As long as its the Kraken from the old COTT,this new hollywood crap doesnt appeal to me
But I agree,release the kraken!
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 04-07-10, 09:28 AM   #11
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by Paul Riley View Post
As long as its the Kraken from the old COTT,this new hollywood crap doesnt appeal to me
No matter how crappy the new one is, it can't possibly be as bad as the old one. I'm a Greek mythology geek from waaaaaay back and even I hated it, star power notwithstanding.

And by "star power" I do NOT mean Harry Hamlin, lol.
frau kaleun is offline   Reply With Quote
Old 04-07-10, 09:40 AM   #12
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Going back to the issue about range,the best and probably most efficient way to get range is to first get yourself into a good position ahead of the target,calculate its future course from your plot markings and extend the line say 25km or so,get yourself well ahead of the target into your attack position,make a point from your UB to the target course line,measure,and there,you have a good range estimate,unless of course the target has changed course or is struggling in rough sea,he could veer a few 100m from his track.Calculating range on the fly is difficult and then estimates will be needed,but you can make life easier by maintaining exact course and speed with the target and make a plot for your UB to the ship and measure,and the distance should be constant,then fire when you have a good angle on his beam.
As has already been said,range is only really important with angled shots,and steep angles at that,90 degree bow shots range is irrelevant.
Speed of the target is the most vital piece of data,getting it wrong causes your torpedoes to pass either fore or aft of your intended spot.And I tend to favour the fixed line method for getting speed,maintain course,and change your speed until his bow is constant with your crosshair's vertical line.This is difficult in rough seas mind,an average will be needed if you intend to still attack.
I ALWAYS (unless against very fast ships in which case a running perpendicular attack will be needed) set up well in advance of the attack with all the attack data known and put into the TDC,and set up attacks on MY terms,at a predetermined spot and range (in ideal conditions).And also make sure you observed your target prior for a good 30mins or more to be ceetain of its course and speed etc.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 04-07-10, 09:55 AM   #13
Immelman
Sparky
 
Join Date: Jun 2006
Posts: 150
Downloads: 5
Uploads: 0
Default

Everything is crystal clear except for the bearing rate. Can someone explain what it is and how to obtain it?

By the way Geo brilliant stuff if you have more then keep them coming!
__________________
Fotia kai tsekouri
Immelman is offline   Reply With Quote
Old 04-07-10, 10:05 AM   #14
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default Trust your good friend,the TDC

Quote:
Originally Posted by Immelman View Post
Everything is crystal clear except for the bearing rate. Can someone explain what it is and how to obtain it?

By the way Geo brilliant stuff if you have more then keep them coming!
The bearing? well,this is the direction in degrees the target is from YOU.If you were looking at a ship directly to the left of you its bearing would be at 270 degrees,or to the right it would be 90 degrees,if it was 45 degrees in front on your port side it would be at bearing 315.
And to obtain it simply unlock the TDC until the green light comes on,if the target is ANYWHERE on your port side set the dial to 90 deg port,and anywhere on your starboard side set to 90 deg starboard,then,lock the TDC until the light goes red,then point the scope to the target,lock it,and the TDC will update the bearing for you.The TDC was a rudimentary computer,its job was to make the commander's job easier,and so should you see it that way,trust your friend the TDC
Of course,if the attack data is wrong so will the torpedo release angle be wrong,you must be certain all your data is true before an attack.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 04-07-10, 10:05 AM   #15
geosub1978
Samurai Navy
 
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
Default

Bearing rate is the change of bearing for given time. This means in 3minutes the target traveled from 320 to 323. So the bearing rate = 323-320/3min = 3degrees/3minutes=1degree/minute. For the function above, you have to use yards-knots-deg/minute.

It is bearing rate actually that is calculated by the stopwatch in order to give the speed of the target. Of course, the bearing rate changes so you have to keep no more than 3minutes for calculation. Furthermore, the greater the bearing change (great AoB, high speed) the more accurate the bearing rate is.
__________________
geosub1978 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:38 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.