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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Apr 2010
Posts: 27
Downloads: 0
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Dark night. Choppy seas. And there she sits 45 degrees off my port... the gem of the Royal Navy.
![]() ![]() Close to 3000m. submerge. approach perfect 90 degree shooting angle. multiple readings on surface and with attack scope confirm general heading of BS. speed 17 knots. Speed based over 15 minute period, so I'm confident it's pretty accurate. 2 torpedos set to impact, depth 3.7m. 2 set to magnetic, 3.9m Ship bearing 350, range 1400m, AOB, just under 90. Fire manual salvo - slight spread. .... nothing. acquired by sonar. Hard to port crash dive. evade. WTF? Does the game have duds and not tell you about it? I've had a few "premature detonation", but that did not happen here. I have no clue how I could have missed all 4 torpedos? Is the ship invincible? Did the torps go under the ship? Makes me wish I had event camera turned on.. I have no clue what happened to the fish. second time I've missed a BB... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() very frustrating though. perfect shot, good salvo. and nothing. anyone else have any experience with this? Maybe I should change from 100% realism so I can find out what the heck is happening to my torpedos. what about a "instant replay"? I've pretty much found that I need to close to under 750m and be perfectly set up in order to hit a @#%#@%ing ship. Maybe I'm just @#$@ at plotting range, speed, and heading of the ships... le sigh. ![]() ![]() ![]() And... I'm getting really sick of manually listening to the hydrophones. Stop, submerge, shut down engines, TC 16x... 10 min later, nothing. manual check and sure as #@%@% ship right there bearing .... WHY doesn't he announce this to me? How to ask him to report contacts? |
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