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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2004
Posts: 13
Downloads: 126
Uploads: 0
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Hi there,
I`m real sorry if these have been answered else where but i can not find any answers for them. 1. where is the recognition book kept now ? 2. why do my saved games always restart with the wrong time, usualy earlier, i`m using syncro on the saves ? 3. Is there any way to tone down the Pyrotechnics that happen when you hit a ship, EVERY thing turns into a raging inferno at the drop of a hat !!!! ? I`ve read in convoy attack accounts that in some cases the ship in one column did not even notice that the ship in the next column had been torpedoed. all the best, Grayson |
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#2 |
Born to Run Silent
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1. AFAIK, you can only access the abbreviated recognition manual when you have a target in sight and you press SPACEBAR to lock.
2. Yes, the save game function has issues, sometimes ships you have torpedoed will reload perfectly intact, weather issues, and time issues. 3. No joke, these ships must be constructed from crystallized gasoline! The pyro effects are great, but they are overapplied. Not every ship should burst into flame from stem to stern.
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#3 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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It does look kind of ridiculous damage a ship, but not enough to slow it down, and it merrily sails on at full speed burning like a Viking funeral pyre.
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#4 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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http://www.subsim.com/radioroom/show...ght=explosions It removes the 'Ship Full of Fireworks' effect. |
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#5 | |
Frogman
![]() Join Date: Jan 2005
Posts: 302
Downloads: 72
Uploads: 0
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![]() Quote:
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