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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
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#2 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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What other mods are you running? If it was RB's FX mod I think that was not compatible with GWX3.
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Sub captains go down with their ship! |
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#3 |
Chief of the Boat
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Yeah....looks like an incompatability issue. Reece may be right but list the mods you've got installed.
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#4 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
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I installed my MEG which includes the effects of racerboy for gwx2.1, then I installed the Urfischs_ModStrike_Beta1, but to keep the fumes of ships with damage , I have wiped out his particles.dat. and I left particles.dat of rb.
by this way now i have a mix of effects:fume's rb , urfish's explosion , but I get this strange effect. the version of rb-effect that i use is not the last because i know that it is compatible with gwx2.1 but not with gwx3.0 my version is Rbs_SH4_effects_204f1 My wish : would be to import in the particles.dat of urfish-mod, the same smoke that is in meg and that you can see in the screenshoot ( i like more the rb-smoke without wind effect ) but I don't know the way to import and if that is possible ![]() I don't use gwx3.0 thank mates for help me!! Last edited by Desga; 04-03-10 at 07:09 AM. |
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#5 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
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Is there someone that know the answer at this question ?
My wish : would be to import in the particles.dat of urfish-mod, the same smoke that is in meg and that you can see in the screenshoot ( i like more the rb-smoke without wind effect ) but I don't know the way to import and if that is possible |
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