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Admiral
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Wolfpack Mod V2 from Sergbuto - Reloaded.
The problem was, that Sergbuto build his mod based on Stock SH3 Library files. This leads to file conflicts with modern Supermods like GWX, because they use different Library files. So I took all relevant data from Sergbutos Library files Shells.dat, Shells.sim and Shells.zon and put this data into separate files Shells2.dat, Shells2.sim and Shells2.zon. So there are no more file conflicts. This seems to work well. The only thing that has to be done now is scripting the Submerged VIIA UBoats into Single Missions and Campaign Files. Examples for that can be found in NYGM, WAC and LSH Supermods. This Mod contains 2 Test Missions. 1) Wolfpack1: Wolfpack Attack on escorted Convoy 2) Wolfpack2: Wolfpack Attack on non-escorted Convoy I like that. Some threads with info about this mod: http://www.subsim.com/radioroom/showthread.php?t=84480 http://www.subsim.com/radioroom/showthread.php?t=85169 http://www.subsim.com/radioroom/showthread.php?t=94400 http://www.subsim.com/radioroom/showthread.php?t=126909 http://www.subsim.com/radioroom/showthread.php?t=160939 h.sie Last edited by h.sie; 04-01-10 at 02:36 AM. |
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