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#1 |
Weps
![]() Join Date: Dec 2009
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DATA:
-Torpedo mechanism: Magnetic pistol -Torpedo's depth: 12m (1m underneath the ship) -Result: Medium size hole created on the bottom, port side, 1/3 ship's length from the bow -Sea condition: calm -Sinking time: 15min True or false? ![]() (I am using GWX3.0 sinking mechanics) ![]()
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#2 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
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I'm guessing that the placement of the damage is a factor too, i.e. does the hull rupture cover just one compartment or is it spread over 2+ compartments where the torpedo exploded under a bulhead causing greater damage than an explosion in the center of a compartment section.
I presume the 3D models' zones are configured this way, making torpedo placement a factor in flooding times. ![]()
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#3 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
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True. But a 48000tns Battlecruiser is to take negative buoyancy from flooding in 15min? From one hit?
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... Last edited by nemo7; 03-30-10 at 12:28 AM. |
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#4 |
Eternal Patrol
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I don't think so. It shouldn't even sink just from flooding from one torpedo. There might be a succession of onboard catastrophes from the hit, but that would then take hours.
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#5 |
Weps
![]() Join Date: Dec 2009
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Agree. Is there any reliable ship damage/sinking mechanics mod around?
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#6 |
Engineer
![]() Join Date: Jul 2006
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I sank the Hood it took 4 torps and over 1/2 hour to sink!
odd!!!!! Rick. |
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