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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#3 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Hey, do you guys know that you can export a list of activated mods from JSGME to a text file and then just copy and paste the contents here, rather than taking screenshots? Less fiddly.
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#4 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Erm, now I do!
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#5 |
Watch
![]() Join Date: Mar 2010
Posts: 17
Downloads: 24
Uploads: 0
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Like this
![]() Critical hits v 1.2 A Fistful of Emblems v1.5 Rel_SH4_Trans-Atlantic_Raio Slower Walking, Faster Running v1.0 AilSmoke 1.7 RemoveLogoIntroTheDarkWraith Accurate German Flags BBC_1939-1945 ImprovedWaves_Improved Pitch&Roll AilDeckwave Church's SHV 1.01 Keyboard Commands v1.1 jimimadrids_Tools Window_Lights_Redone_V1 OldStyleSHControls_1_3_1_ByTheDarkWraith Azs_Sky_Mod Azs_Caustic_Mod Azs_Sun_Shaft_Mod Radio Paris French Music Vol I Enhanced Ship Recon Manual V1.01 Critical hits 1.1 Torpedos AilWhiteInterior 1.0 White Floors Mod Reboot's Hot Soup 1.0 |
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#6 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Not wanting to hijack this thread, but as it is kinda related, I just posted this question in my JSGME v2.3 thread...feedback welcome.
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#7 |
Watch
![]() Join Date: Nov 2007
Location: Finland
Posts: 23
Downloads: 69
Uploads: 0
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When some mods conflict each other,like in your list,why you use them ? I've had that kind of impression that if mods conflict in JSGME,i should not to use them.I've read that in long time ago in some SH3 mod thread,and since that never installed mods that would conflct.If i'm wrong somebody correct me
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#8 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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![]() Quote:
Usually the mod designer will mention this in their release post, something like "designed to work with X mod" or "install X mod first". In those cases you can safely "overwrite" the files from the base mod since it's used as the base of the new mod. |
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#9 |
Ace of the deep .
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#10 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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My mods list grows and grows, never thought i would have so many so soon. SH5 is playable with these added, sure i will add a few more before too long, now where's that patch ubi......
![]() Last edited by Ablemaster; 03-27-10 at 04:20 AM. |
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#11 |
Stowaway
Posts: n/a
Downloads:
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I've got too many perhaps, but I can't help myself
![]() No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator MightyFine Crew Mod 1.2.1 Alt w beards MightyFine Less Annoying Footsteps 1.0 Accurate German Flags AilClouds AilDeckwave AilMoon AilSmoke Better And Realistic Flotation Detailed Caustics 1.0 Drifter's Brown Interface Colors v1.0 ImprovedWaves_Improved Pitch&Roll jimimadrids_Tools Less Intrusive Cursors MoraleMod MRP+OPCF+freecam zoom Muss I Denn Bunker Music No crosshair RemoveLogoIntroTheDarkWraith Sobers lighter creme submarine floor Revised engine telegraph Window_Lights_Redone_V1 Interior working dials v1_21 Church's SHV 1.01 Keyboard Commands v1.1 Stormys DBSM SH5 v1.0 Reduced Mission Tonnage v02 Less Annoying TAI Map EngineSoundsImproved_v1.0 Wordeees' Thunder PGIR 1.02 vanilla SH5 sobers better concrete graphics mod Unashamed mod whore ![]() |
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#12 |
Stowaway
Posts: n/a
Downloads:
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Hang on!
Just realised I don't have Reboot's Soup Mod in there Bloody Hell! BrB.... ![]() |
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#13 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Me too just added it, whats that like 27 mods now, phewww
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#14 |
Weps
![]() Join Date: Apr 2005
Posts: 359
Downloads: 46
Uploads: 0
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Wow!! New to SHV,These mods look great.The Mod's should be on UBI's payroll!!
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#15 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Please make a one Pack for Download !!!
![]() Last edited by Tomi_099; 03-27-10 at 09:19 AM. |
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