SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-25-10, 02:32 PM   #1
trotter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Patch 1.2/mods conflict?

Hi all, old SH3 GWX player here, made the plunge and bought SHV after skipping SH4. Haven't played the genre in a few years.

Few questions about mods (since, from reading about this game, I'm going to be modding it up like crazy)...

First, the generic mod manager...I haven't read about any issues at all with mods conflicting each other, or not enabling properly. Is it really this carefree? If so that would be great news...I guess I'm scarred by my experience modding E:TW. It was like trial and error cracking of a combination lock trying to get mods to work concurrently.

Second, with official patch 1.2 to be released, is it worth installing the game + mods now, or should I just wait until 1.2. A few of the mods I would want seem to be fixed by 1.2, will there be a conflict in those areas (UI, morale, etc) once I patch with mods enabled?

And since it's my first post I want to give huge props to the modders. It's outstanding how much has already been accomplished in the little time this game has been out. You guys deserve a ton of credit. I know I never would have bought this game if the code was closed and I had to rely on Ubi's fixes.
  Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.