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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Hi all, old SH3 GWX player here, made the plunge and bought SHV after skipping SH4. Haven't played the genre in a few years.
Few questions about mods (since, from reading about this game, I'm going to be modding it up like crazy)... First, the generic mod manager...I haven't read about any issues at all with mods conflicting each other, or not enabling properly. Is it really this carefree? If so that would be great news...I guess I'm scarred by my experience modding E:TW. It was like trial and error cracking of a combination lock trying to get mods to work concurrently. Second, with official patch 1.2 to be released, is it worth installing the game + mods now, or should I just wait until 1.2. A few of the mods I would want seem to be fixed by 1.2, will there be a conflict in those areas (UI, morale, etc) once I patch with mods enabled? And since it's my first post I want to give huge props to the modders. It's outstanding how much has already been accomplished in the little time this game has been out. You guys deserve a ton of credit. I know I never would have bought this game if the code was closed and I had to rely on Ubi's fixes. |
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