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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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Hit her with a torp just slightly forward of midships, I hit her low I changed the depth setting from the default one. The ship was on fire from bow to midship and dead in the water. I had to stay under for some 5 hr until the DD that was hanging about cleared off, still dead in the water and on fire some 6 hrs later I surfaced but before I did I saved the game twice under different file names just to make sure.
I loaded up one of the them and when I was surfacing I got the msg, Merchant moving away. I click on it on the map and it said it was doing 9knts! I surfaced and got the gun crew up , the Merchant fire was out and dispite have a LARGE HOLE low in her side, she was speeding away at 9knts.. But it must have had a lot of damage ( default deck gun and ammo no mod ) it only took 4 shots to sink her. But if I had not fired on it , it would have sailed away doing 9knts as if undamaged ! |
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#2 |
Sparky
![]() Join Date: May 2005
Location: San diego Ca.
Posts: 150
Downloads: 30
Uploads: 0
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Repair teams? Would be pretty cool.
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#3 |
Commodore
![]() Join Date: Dec 2003
Location: Ontario, Canada
Posts: 624
Downloads: 87
Uploads: 0
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Confirmed bug
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
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#4 |
Sparky
![]() Join Date: May 2005
Location: San diego Ca.
Posts: 150
Downloads: 30
Uploads: 0
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Shucks
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#5 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
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Torpedo was filled with black paint....
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![]() "Only if I can save first..." |
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#6 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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