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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jul 2008
Location: Norway
Posts: 61
Downloads: 6
Uploads: 0
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Can AI detect the sound coming from the gramophone?
Is there also a way to turn the volume up? I can barely hear it when the engine is running. |
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#2 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
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Can they? I thought that was only for the players enjoyment!
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Hey uhh if you can barely hear it over the engines what do you think the enemy is going to hear first?
![]() Honestly I doubt that its modeled hell they have a hard time hearing me while I scoot around at flank... er extreme speed.
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#4 |
Bosun
![]() Join Date: Jul 2008
Location: Norway
Posts: 61
Downloads: 6
Uploads: 0
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I compared the volume vs. the volume in SH4.
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#5 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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The gramophone was historically only used while the boat was stopped, during calm weather, otherwise it would skip.
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#6 |
Loader
![]() Join Date: Mar 2010
Posts: 83
Downloads: 68
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Sounds just like my old car with the piece of **** Sony cd player.
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#7 |
Electrician's Mate
![]() Join Date: Nov 2008
Posts: 139
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on the surface it shouldnt be an issue. submerged, theoretically they are likely to be able to detect the noise.
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#8 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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It'd depend on the submarine. Historically, whatever nations liked classical musics were hard to detect, but us Norwegians, with our passions for metal, were easy pickings. Germans evaded identification for a long time by singing British songs, but in 1941 the British managed to capture a German gramophone and disk library and the secret was exposed. The war went downhill for the u-boats from there.
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#9 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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How do you turn on the gramophone in the first place? I haven't managed to find it..
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#10 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
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#11 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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#12 | |
Lucky Jack
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#13 | |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#14 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
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That feature of doors being closed muting sound is just spectacular, Very, very well done on the devs part.
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#15 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
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Grammaphone is NOT detected by enemy. Tested it several times at several depths.
The AI in SH5 is terrible. They don't even ping you if deeper than 40 meters. And they are worse than the FLAK gunner. I never had a destroyer being spot on. They are always way off when dropping charges. I was at 70 meter after sinking 5 ships with 4 destroyers searching for me. So i decided to test the AI abit. I ordered periscope deppth and hit the TC button to 32. TC stopped suddenly when i was at about 20 meter with a destroyer right on top of me. The first thing that came to mind...i'm dead!... but to my horror... the destroyer just sailed above me at full speed and didn't drop a singel charge. I want to point out that this has happend several time without using TC. I can be at 20 meters and AI just don't want to drop the bad weather on me. They rather drop it everywhere else. Gotta love the AI. I always loved the exciting cat and mouse games with destroyers but this is a joke in SH5. Only thing that i fear in SH5 is the accuracy of the guns on the merchants when surfaced. They are extremely accurate. But the destroyers?...pfffffffffft!!!
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