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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2007
Location: South Shields ,England
Posts: 26
Downloads: 110
Uploads: 0
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OK i admit it im old now and it seems my weapon isnt working as well as it did in the Happy Times of SH3 , I could REALLY use some extra Deck Gun ammo , could one of you nice young lions point me in the right direction plz?
Seriously tho I'm not taking 5 very seriously atm and i would love to have more Ammo so im not caught short when i hit that Motherload convoy. Sorry if ive put this in the wrong place . |
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#2 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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I made a lovely 88mm mod, its here,
http://www.subsim.com/radioroom/showthread.php?t=165149 |
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#3 |
Watch
![]() Join Date: Apr 2007
Location: South Shields ,England
Posts: 26
Downloads: 110
Uploads: 0
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Yes mate i've seen your mods and i've downloaded them but really all i want is more ammo .
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#4 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Found this in another thread. May be what you are looking for.
http://www.subsim.com/radioroom/show...56&postcount=2 |
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#5 |
Watch
![]() Join Date: Apr 2007
Location: South Shields ,England
Posts: 26
Downloads: 110
Uploads: 0
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Thank you Sergei that looks as tho it'll be what i want i'll try it out immediately. Many thanks.
Damn seems i need a hex editor or something , lol i have no idea. Last edited by Junker; 03-17-10 at 03:14 PM. |
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#6 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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You need S3D.
http://www.subsim.com/radioroom/showthread.php?t=119571 It's pretty easy to use, but you got any questions come back here. Let us know how you get on ![]() |
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#7 |
Swabbie
![]() Join Date: Jan 2007
Posts: 9
Downloads: 3
Uploads: 0
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S3D has not yet the templates for SH5 files. In hex editor the files look the same as in SH3/SH4, but I've opened the SH5 files with S3D and they are messed up.
My suggestion is a hex editor or Goblin. |
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#8 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Yeah you're right Runno.
Sorry Junker, I'm just so used to pointing people towards S3D, I posted that without thinking. Here you go Junker, try this. 1000 rounds of AP, 1000 rounds of HE for your 88mm. http://www.filefront.com/15862711/Mo...0Gun%20Ammo.7z JSGME ready. |
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#9 |
Watch
![]() Join Date: Apr 2007
Location: South Shields ,England
Posts: 26
Downloads: 110
Uploads: 0
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Thank you ,thank you ,thank you , for all the helpful advice , here and in the PMs i received , even if i didnt fully understand it all hehe. I'll go with the mod Sergei sent me for now 1000 shells seems reasonable for the way i'll be playing at least until most of the annoying bugs are sorted.
Speaking of which , has anyone else come across regenerating ships ? I sank a QE battleship in Scapa and then surfaced to sink 2 tankers as the defensive destroyers didnt seem too worried by a bloody big Battleship being sunk in their own back yard and lo and behold the QE resurrected behind me and blew me out the water. Still nil desperandum i'll try it again and take out the tankers first next time. |
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#10 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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Happened to me with a carrier near plymouth. sunk it 4 times lool.
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