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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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All -
I would like to spawn a thread about playable surface ships for SH5. I know that it took some time with SH3,4 before anyone started generating these mods because of their stray away from the fact that this is a "Sub" sim ![]() However, myself included there are a vast number of us who adore controllable surface ships, and I personaly enjoy making missions around them for multiplayer. Trust me 8 guys in multiplayer each with a cruiser or DD makes for some very fun times. What is different between SH3 / 4 and our beautiful new platform when it comes to this aspect of modding? I assume we will still need to use one of the playable sub's and just change all the controllers, etc. |
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#2 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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good idea, i love surface battles also
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Stormy...... |
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#3 |
Seaman
![]() Join Date: Apr 2009
Posts: 37
Downloads: 133
Uploads: 0
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Excellent idea and with powerful scripting that is available for modding, we could turn any existing ships into drivable ships as a first step!
![]() Chaoic out... |
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#4 |
Bilge Rat
![]() Join Date: Apr 2009
Posts: 1
Downloads: 13
Uploads: 0
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I too would love to see some playable surface ships. I dream of using the Hipper in the campaign.
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#5 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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Since I'm the only one who is on the Surface Warfare Mod team, who, as far as I know, has a copy, I will make an unofficial statement as the second-in-command.
We have stated before that we want to build playable surface ships for SHV. once we get a couple more members on the bandwagon and figure out how to build playable ships, you should see some start popping up. I like the idea of a playable surface ship in campaign mode, with the truly dynamic campaign that is provided, one battleship can change the war faster than one U-boat. I have hopes we will get to talking about this on our private forums soon. I'll see if I can keep everyone updated. ![]()
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#6 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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I would love to help, although I don't know how much I could.
Just tell me where to start! |
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#7 |
Seaman
![]() Join Date: Mar 2010
Posts: 33
Downloads: 5
Uploads: 0
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count me in ! im an accomplished texture artist and general fiddler of files.
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#8 |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
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Do want!
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#9 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
Uploads: 0
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Please start by doing a workhorse escort like a corvete, a frigate or a Destroyer so we can so convoy screening and fight against our bubleheads friends.
I would like to help on this project but I have no specific skills for creating such art. However you have all my support ![]()
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Peace and freedom are not free. |
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#10 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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I think what killed "us" (surface ship lovers) most in the previous games was the lack of a truly proper damage model.
Also I found that when playing SH4 with playable BB's and such that the best skill level for the enemy BB's and my own was "COMPETENT". Anything above that and the number of shell hits versus shells fired was just unrealistic. 5/6 shells making contact at nearly maximum range from both mains and secondarys? While doing this helped a bit with the lack of a proper damage model, once you did start taking inevitable hits it wasn't long before you were done. Also and i'm sure if you can create diesel exhaust for a Uboat, you could add the ability to create a "smoke screen" which would further make battles more interesting. |
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#11 |
Stowaway
Posts: n/a
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hey sledge fine to see you here
how is it with the tswm ? can we see something from you for sh5 like a surface vessel or someting like that ? grt henk |
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#12 | |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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!SH427 check our website, important stuff is up! |
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#13 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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Anyone had any luck with experimenting here?
I tried changing some nodes and things last week but it was just a CTD party... Anyone have links to the guides rlsd for SH3/4 playable ships? I can't remember where they were or the thread names... |
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#14 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#15 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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I am reviving this thread after letting it rest for some time and for the modding community to "catch up" to the game release.
Now that time has gone on, are there any thoughts on this? |
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