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Old 03-15-10, 03:01 PM   #1
digitizedsoul
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Default [TEC] Playable Surface Ships

All -

I would like to spawn a thread about playable surface ships for SH5. I know that it took some time with SH3,4 before anyone started generating these mods because of their stray away from the fact that this is a "Sub" sim

However, myself included there are a vast number of us who adore controllable surface ships, and I personaly enjoy making missions around them for multiplayer.

Trust me 8 guys in multiplayer each with a cruiser or DD makes for some very fun times.


What is different between SH3 / 4 and our beautiful new platform when it comes to this aspect of modding?
I assume we will still need to use one of the playable sub's and just change all the controllers, etc.
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Old 03-15-10, 03:47 PM   #2
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good idea, i love surface battles also
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Old 03-15-10, 05:17 PM   #3
Chaoic16
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Excellent idea and with powerful scripting that is available for modding, we could turn any existing ships into drivable ships as a first step!




Chaoic out...
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Old 03-15-10, 06:34 PM   #4
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I too would love to see some playable surface ships. I dream of using the Hipper in the campaign.
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Old 03-15-10, 07:14 PM   #5
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Since I'm the only one who is on the Surface Warfare Mod team, who, as far as I know, has a copy, I will make an unofficial statement as the second-in-command.
We have stated before that we want to build playable surface ships for SHV. once we get a couple more members on the bandwagon and figure out how to build playable ships, you should see some start popping up. I like the idea of a playable surface ship in campaign mode, with the truly dynamic campaign that is provided, one battleship can change the war faster than one U-boat. I have hopes we will get to talking about this on our private forums soon. I'll see if I can keep everyone updated.
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Old 03-15-10, 09:35 PM   #6
digitizedsoul
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I would love to help, although I don't know how much I could.

Just tell me where to start!
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Old 03-16-10, 03:59 AM   #7
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count me in ! im an accomplished texture artist and general fiddler of files.
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Old 03-16-10, 06:37 AM   #8
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Do want!
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Old 03-16-10, 07:02 AM   #9
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Please start by doing a workhorse escort like a corvete, a frigate or a Destroyer so we can so convoy screening and fight against our bubleheads friends.

I would like to help on this project but I have no specific skills for creating such art.
However you have all my support
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Old 03-16-10, 07:37 AM   #10
digitizedsoul
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I think what killed "us" (surface ship lovers) most in the previous games was the lack of a truly proper damage model.

Also I found that when playing SH4 with playable BB's and such that the best skill level for the enemy BB's and my own was "COMPETENT".

Anything above that and the number of shell hits versus shells fired was just unrealistic. 5/6 shells making contact at nearly maximum range from both mains and secondarys?

While doing this helped a bit with the lack of a proper damage model, once you did start taking inevitable hits it wasn't long before you were done.

Also and i'm sure if you can create diesel exhaust for a Uboat, you could add the ability to create a "smoke screen" which would further make battles more interesting.
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Old 03-16-10, 12:06 PM   #11
de vliegende hollander
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hey sledge fine to see you here

how is it with the tswm ?

can we see something from you for sh5
like a surface vessel or someting like that ?

grt henk
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Old 03-16-10, 01:13 PM   #12
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Quote:
Originally Posted by Sledgehammer427 View Post
Since I'm the only one who is on the Surface Warfare Mod team, who, as far as I know, has a copy, I will make an unofficial statement as the second-in-command.
We have stated before that we want to build playable surface ships for SHV. once we get a couple more members on the bandwagon and figure out how to build playable ships, you should see some start popping up. I like the idea of a playable surface ship in campaign mode, with the truly dynamic campaign that is provided, one battleship can change the war faster than one U-boat. I have hopes we will get to talking about this on our private forums soon. I'll see if I can keep everyone updated.
As 1st in command, I agree. Once we get the Royal Navy/Royal Australian Navy part of the Surface Warfare Mod done, I would love to do the Kriegsmarine in SHV. I will get a copy in June when I come back from vacation.

!SH427 check our website, important stuff is up!
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Old 03-31-10, 04:19 PM   #13
digitizedsoul
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Anyone had any luck with experimenting here?

I tried changing some nodes and things last week but it was just a CTD party...

Anyone have links to the guides rlsd for SH3/4 playable ships? I can't remember where they were or the thread names...
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Old 03-31-10, 09:12 PM   #14
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Quote:
Originally Posted by Sledgehammer427 View Post
Since I'm the only one who is on the Surface Warfare Mod team, who, as far as I know, has a copy, I will make an unofficial statement as the second-in-command.
We have stated before that we want to build playable surface ships for SHV. once we get a couple more members on the bandwagon and figure out how to build playable ships, you should see some start popping up. I like the idea of a playable surface ship in campaign mode, with the truly dynamic campaign that is provided, one battleship can change the war faster than one U-boat. I have hopes we will get to talking about this on our private forums soon. I'll see if I can keep everyone updated.
Yes a big battleship can wipe out one or more convoys disrupting the material flow to england.
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Old 08-29-11, 02:26 PM   #15
digitizedsoul
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I am reviving this thread after letting it rest for some time and for the modding community to "catch up" to the game release.

Now that time has gone on, are there any thoughts on this?
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