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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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It seems that many people here are experiencing problems with auto targeting, so I've decided to write a mini-tutorial on this topic.
1. Here's the target (Liberty Cargo), approximate distance - 5150 m. ![]() 2. Dive to periscope depth, raise the attack periscope. ![]() 3. Lock the target (press Space) and identify it (optional). ![]() 4. Set the torpedo speed, depth and pistol. Make sure the TDC is OFF. ![]() 5. Unlock the target (press Space). Notice the trajectory of torpedo changes automatically to intercept the ship. Move periscope crosshair and choose place where you want to hit the target. Fire tube one. ![]() 6. Aim the second torpedo (optional). Fire tube two. ![]() 7. Let's see how our torpedoes are traveling through the external camera. ![]() 8. First torpedo impact (ship increased speed and started an evasive maneuver, but it was too late for him). ![]() 9. Second torpedo impact. ![]() 10. The ship is sinking. ![]() 11. It's done! We've managed to hit a ship from a large distance (~5000 m) using automatic targeting, without connecting any dots. ![]() Enjoy. Last edited by SubV; 03-15-10 at 04:37 PM. |
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#2 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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[QUOTE=SubV;1317222]
5. Unlock the target (press Space). Notice the trajectory of torpedo changes automatically to intercept the ship. Move periscope crosshair and choose place where to hit the target. Fire tube one./QUOTE] Never realised Auto TDC did this. So you unlock from Auto and it auto does the trajectory??? Strange. ![]() Nice find though. I wonder is Manual TDC doing the same in the background.. |
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#3 |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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Forgot to mention - in the screenshots above, I switched the second torpedo to medium speed (maximum distance 7.5 km), so it arrived first.
The first torpedo was set to slow speed (maximum distance 12 km). |
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#4 |
Nub
![]() Join Date: Mar 2010
Posts: 3
Downloads: 0
Uploads: 0
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Works like a charm buddy, Ive been sinking ships from beyong 4000m after learning this! almost too easy
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#5 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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Will try this. I'll just save the dots for close range. Thanks!
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#6 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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Just tried it, works great, thanks a lot.
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#7 |
Mate
![]() Join Date: Apr 2007
Posts: 51
Downloads: 11
Uploads: 0
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Tried this and missed does the sub have to be stoppped when the torpedoes are launched?
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#8 |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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Not really, but I suspect that some of torpedoman 'special abilities' are making the auto TDC work incorrectly. Try to start a new campaign and do not spend any points on torpedoman abilities.
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#9 |
Mate
![]() Join Date: Apr 2007
Posts: 51
Downloads: 11
Uploads: 0
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Is this bug with the torpedoe man abilities known?
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#10 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Oh yeah, it's known. Some abilities make torpedoes faster, some slower. All the time the TDC (auto, manual, by-the-numbers) pretend torpedo speed is the original value.
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#11 |
Mate
![]() Join Date: Apr 2007
Posts: 51
Downloads: 11
Uploads: 0
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That explains the problem when I started my first game I maxed out my torpedo guy. I didn't realise the 8 promotion points where for all the crew!!!
My torpedoes must be going too fast is there any way to downgrade abilities? |
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#12 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Someone posted a Mod to remove abilites in the Mod section.
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#13 |
Born to Run Silent
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Very good tutorial, thanks!
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SUBSIM - 26 Years on the Web |
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#14 |
Mate
![]() Join Date: Mar 2010
Location: away from ......
Posts: 51
Downloads: 5
Uploads: 0
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http://www.mediafire.com/?nwanztmqeng
torp + moral fix http://www.mediafire.com/?njziqnngvzl longer leveling+ torp fix + moral fix you can use this if you prefer just removing the torp speed bonus' moral mod compatible load in JSGME after moral mod or use standalone |
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#15 |
Mate
![]() Join Date: Apr 2007
Posts: 51
Downloads: 11
Uploads: 0
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The torp speeds are definately borked after upgrading abilities. Just used this method to sink four ships at 6 km and didn't miss a single one after installing the mod to reset the speeds.
Now I know it wasn't all my fault. |
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