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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2010
Posts: 8
Downloads: 21
Uploads: 0
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I installed the Generic Mod enabler and installed it per instructions.
It finds the mods and I can activate them but nothing is changed in game. Any ideas as to what may be wrong? Installed the mod enabler with defaults options and it seem very simple but like I said nothing is modded once i get in game :-( Thanks in advance |
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#2 |
Lieutenant
![]() Join Date: Mar 2008
Location: the deep
Posts: 251
Downloads: 217
Uploads: 7
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you must be in port to activate the mods.
you should see them on next patrol is jsgme pointed to your sh5 foulder |
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#3 |
Swabbie
![]() Join Date: Mar 2010
Posts: 8
Downloads: 21
Uploads: 0
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Do they not work in single missions?
Last edited by Piiman; 03-14-10 at 10:15 AM. |
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#4 |
Commodore
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Make sure the first folder in each mod is 'data'. Sometimes they're packed a little differently.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#5 |
Swabbie
![]() Join Date: Mar 2010
Posts: 8
Downloads: 21
Uploads: 0
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