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Old 03-12-10, 05:01 AM   #1
Paul Riley
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Does Racerboy's SH4 effects conflict with any GWX3 effects?

I am preparing for a new patrol and have just activated Racerboy's SH4 effects for the first time.Does this conflict with any GWX3 effects (such as enhanced damage) at all? if so can you tell me which ones to disable,or anything else I need to do? I personally dont expect any problems as I dont have that many mods enabled,other than a few that came with GWX3 like 16k atmosphere,enh damage,and also standalone ones like torpedo damage final,a moon mod,scope rim blackout,and a red nav map light.
Also,how will I know the mod was activated correctly? (I installed to mods folder as normal) , are there effects to look out for other than explosion/sinking etc effects?

Looking forward to the new mod,especially from what I have read about oil tanker explosions!

Thanks mateys.
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Old 03-12-10, 05:52 AM   #2
HW3
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His version 7.1 is made to work with GWX 3.0 so, as long as JSGME does not show any conflict when you enable it, it should work fine.
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Old 03-12-10, 05:55 AM   #3
Paul Riley
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Good to know HW3,thanks
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Old 03-13-10, 01:17 PM   #4
Wibbs
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Sorry if this looks like I'm hijacking this thread, but I have a question on the same subject. I'm currently running:
  • GWX Gold
  • TMT v2
  • OLC Gold Mk II Option 4 Environment with EDE and GUI with LRT

When i enable the SH4 effects mod through JSGME, it throws up a some conflicts with the OLC, and a whole load more with TMT. Does this mean I'm doing something wrong? I know I've read that the effects mod should be OK with OLC, but I've not found anything about whether it can run with TMT.

Any help would be greatly appreciated.

Wibbs
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Old 03-13-10, 01:21 PM   #5
Sailor Steve
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I think you need to load anything that came with GWX first, then the other mods. The big question here, though, is which conflict reports you're getting. Some things that are altered don't matter as much as some others.
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Old 03-13-10, 01:28 PM   #6
Wibbs
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They are loaded in the order I listed them in my first post. The conflicts with OLC are:
"Zones.cfg" has already been altered by the "OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT" mod.
"Materials.dat" has already been altered by the "OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT" mod.
"particles.dat" has already been altered by the "OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT" mod.
"particles.dsd" has already been altered by the "OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT" mod.

There are too many conflicts with the TMT mod to list, but a sample goes along the lines of:
"NCA_Pr26.sim" has already been altered by the "TMT v2" mod.
"NCA_Scheer.sim" has already been altered by the "TMT v2" mod.
"NCA_Tuscaloosa.sim" has already been altered by the "TMT v2" mod.
"NCA_Zara.sim" has already been altered by the "TMT v2" mod.
"NCL_Abruzzi.sim" has already been altered by the "TMT v2" mod.
"NCL_Brooklyn.sim" has already been altered by the "TMT v2" mod.
"NCL_Dido.sim" has already been altered by the "TMT v2" mod.
"NCL_Fiji.sim" has already been altered by the "TMT v2" mod.
"NCL_Garibaldi.sim" has already been altered by the "TMT v2" mod.
"NCL_Kclass.sim" has already been altered by the "TMT v2" mod.
"NCL_Southampton.sim" has already been altered by the "TMT v2" mod.
"NCO_Bathurst.sim" has already been altered by the "TMT v2" mod.
"NCO_Flower.sim" has already been altered by the "TMT v2" mod.
"NCV_GrafZeppelin.sim" has already been altered by the "TMT v2" mod.
"NCV_Illustrious.sim" has already been altered by the "TMT v2" mod.
"NCV_USSEssexCV9.sim" has already been altered by the "TMT v2" mod.
"NCVE_Bogue.sim" has already been altered by the "TMT v2" mod.
"NCVE_Casablanca.sim" has already been altered by the "TMT v2" mod.
"NDD_A&B.sim" has already been altered by the "TMT v2" mod.
"NDD_Bourrasque.sim" has already been altered by the "TMT v2" mod.
"NDD_C&D.sim" has already been altered by the "TMT v2" mod.
"NDD_Clemson.sim" has already been altered by the "TMT v2" mod.
"NDD_Fletcher.sim" has already been altered by the "TMT v2" mod.
"NDD_HuntI.sim" has already been altered by the "TMT v2" mod.
"NDD_HuntII.sim" has already been altered by the "TMT v2" mod.
"NDD_HuntIII.sim" has already been altered by the "TMT v2" mod.
"NDD_J.sim" has already been altered by the "TMT v2" mod.

Thanks,

Wibbs
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