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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Some one mentioned that the clocks dont work......well they do .....only in a rather perculiar way
![]() 1)Firstly the clock at Nav map doesnt work AFAIK 2)The Sonar room clock only has the hour hand but works 3) Now heres the funny bit ... I found that the clock in the Radio room only has a minute hand! So you can actually read the in sub clock time if you go to both rooms !!!! or hover outside in the captains bunk ![]() I still like this game but you gotta admit thats sloppy (but funny) work UBI! |
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#2 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
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Yup yup, the clocks were obviously not finished. As so many other things im sure we'll find.
Yes the clocks at the soud and radio stations do work but are missing the minute hand. The clock in the conning tower hs both hands but is stuck at 12:00. The clock in the far aft compartment has no hands at all. Good thing we have a clock we can use with the "O" key, but I hope they fix these ship clocks in the next few patches cause I'd rather use them, well except for some things. But I always used the ships clocks in SH3, was nice to just swing around and look up at it for a quick check on the time. And is more realistic.
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"Chance favors the prepared mind" |
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#3 |
Stowaway
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Yep but the point is combined the Sonar Room Hour hand and the Radio room Minute hand = full clock
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#4 |
A-ganger
![]() Join Date: Nov 2004
Posts: 80
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You need to find the soup of combined clock +2 and feed it to the sonar and radio man and you'll be good to go.
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Commence to Jigglin |
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