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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
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Can someone please add more numbers to the attack map it the corner so I can launch torpedoes more accurately.
Three points only lets you hit close targets. Torpedoes are virtually useless because I suck at manual targeting and there's no simple "Lock and Shoot" feature. |
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#2 |
A-ganger
![]() Join Date: Dec 2001
Location: So. California
Posts: 79
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I think you need to practice with existing numbers (1, 2, 3 circles you're talking about, right?), they seem to be quite sufficient and I hit nearly every target; it almost gets boring how ACCURATE it is. I use fast torpedo settings, the number 3 corresponds to something like 1800 meters/yards, that is pretty far distance already, and I'm hitting targets no problem, unless it's a destroyer doing sharp turns at 35 knots flank speed...
I hope I understood you question right, sorry if not.
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#3 |
Commodore
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Location: My House
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I know how to use them but they're useless at longer ranges
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#4 |
A-ganger
![]() Join Date: Dec 2001
Location: So. California
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I guess you're right - at longer ranges (over 2000 meters or so) you'll have to use manual targeting..
I understand your question now - you'd like more numbers, to cover ranges over 2000 meters... oh well, maybe someone will mod it..but, I wonder if in real life submarines fired torpedoes at such a long distances because at longer distances even the smallest error in targeting will result in a nearly certain torpedo miss
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#5 | |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
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