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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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[TEC] How to convert DDS files for editing
For those who don't want to mess around with plug-ins, or complicated program settings, this tutorial is for you. 1. download easy to use freeware DDS Converter here: http://www.filefront.com/3577988/DDS-Converter-2-1.0/ 2. Upon opening DDS Converter tool, select file output format to .bmp or whatever. Now in the window at the left, click on the .dds file you need to convert. 3. Edit the converted .bmp file with Paintshop or whatever art program you are using. 4. Once you are finished editing the file, select file output format to .dds format. In the window at the left, click on the modified .bmp file you need to convert back into .dds format. 5. You are done! ![]() Last edited by Drifter; 03-06-10 at 11:57 AM. |
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#2 |
Ensign
![]() Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
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http://www.getpaint.net/
Paint dot net has native support for dds files. And its free. Good for some basic editing, get 'em plugins too! Here's some image tools that i've used in the past also: http://www.mnwright.btinternet.co.uk/ Viewer that opens dds files, and others too, its free: http://www.irfanview.com/ Also, lets not forget nVidia's DDS stuff, cool for photoshop etc: http://developer.nvidia.com/object/d...es_legacy.html |
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#3 |
Stowaway
Posts: n/a
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#4 |
Mate
![]() Join Date: Dec 2020
Posts: 57
Downloads: 25
Uploads: 0
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Anyone know what settings we need to use when we save a dds for SH5 using the Nvidia dds plugin?
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#5 |
Loader
![]() Join Date: Jun 2014
Location: Netley Abbey, Southampton, United Kingdom
Posts: 90
Downloads: 522
Uploads: 5
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you want to save using BC3 (Linear, DXT5) and Generate mip maps enabled
Les Last edited by LesBaker; 12-05-20 at 05:29 PM. |
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#6 |
Mate
![]() Join Date: Dec 2020
Posts: 57
Downloads: 25
Uploads: 0
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