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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Stock ships reworked
Just wondered if anyone did a remake of the stock ships to something like SH4's higher detailed ones?
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#2 |
Silent Hunter
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I designed several naval auxiliaries based on the C-2 and T-2:
http://www.subsim.com/radioroom/showthread.php?t=161850 These are naval & army vessels, and not civilian ships. Still, they do have more components than stock versions. |
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Yes you probably noticed I put a post in your Merchant Fleet mod thread, I am having problems running the latest mods and out of three of the best, yours included, I can only pick one, I figure if the stock ones, the most common, were reworked it wouldn't take up much memory.
![]() ![]() Edit: Just noticed these are only for USA variants, would like English as well, also these are additional units that take more memory, I would like to have the original replaced! don't want much do I! ![]()
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Sub captains go down with their ship! |
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#4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Gee I thought someone way back did this, must be mistaken!
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Sub captains go down with their ship! |
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#5 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
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There was a mod who REPLACED several Stock ships with newer ones. Find it on my Mediafire-Page. Best regards ![]() |
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#6 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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![]() Quote:
![]() Cheers.
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Sub captains go down with their ship! |
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#7 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Hey Reece,
(first of all excuse me by my poor english...) Just a bit OT comments, forgive me mate... After these 5 years I´m also bulding my own "selfmade" big patch for Sh3 1.4b. I guess that i will call it patch 1.5 ![]() The main reason is that all big mods always have things that we like and others that we really don´t like. Another reason is the huge loading times...and the worst: some bugs that you only discouver late on campaign...like "some odd save game bugs related to some new units that are then putting deeper on the campaign files and is more easy to rebuild all from scrath because then you can also get rid of all that stuff that you don´t like".... type of thing ![]() And don´t forget the skins: I like then weathered others prefer them like a Revell model in it´s standard paint. So, will be good to have a SH3 "new" patch with only bug fixes and if some new material will be added it needs to be really bug free. Sh4 guys already have this work done. I spent all my free time these last 2 weeks on this work. I alreday have made a lot of integration: lifeboats, water strean, new interiors with new goods on it, no damage when on the botton, new tower from WAC, Anvarts antenas flags and penants, long repair time mod, all that old fixes like cables and reflexion, undersea textures and flora/rocks like sh4, new air power mod with the last rockets fix and so on. I will this week start to look at the campaign adding probably only the old Harbour Traffic 1.47 mod and will late add a mediterraneun campaign. The goal is to have in the end small campaign files with almost only the default units...but with all the new standards fixes and late mods. Well, cooming back to your requestion: i also should like those new reworked units. If you find them please let me know too! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#8 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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I will let you know for sure, there are some C2 & T2 that Iambecomelife has done and A6Intruder has just pointed to some, will load and check them out in museum, I am, like you, really after higher detailed stock ones! Good luck on your super mod
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Sub captains go down with their ship! |
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#9 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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![]() Quote:
![]() By the way, I should like to say that I´m not saying that all awesome new units that are made for Sh3 are bugged...but some of them are bugged. Some time ago I post on a thread here showing one that is bugged and brings rares CTDs. I will find the link and will post here. Just a minute... http://www.subsim.com/radioroom/show...ighlight=hansa Edit/correction: this ship isn´t at GWX, but in the BBW's addon...what i guess is used for a lot of ppl anyway. I can asure you that i also found others that have problems like rare save game ctds related, but I can´t recall exactly what are they. The problem is that the ships, AI uboats and any other stuff that have clonned parts in Sh3 really needs to be bug free and save game tested before release. Otherwise they can break your campaign.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-07-10 at 07:42 PM. |
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#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Hmmmm
Thanx Rubini Wasnt around when you bought that up so missed it Just about to rerelease that mod with new ports Will remove the KMCS Hansa and replace enties with another unit Be the easiest option as just followed the link you posted and Maddy never did update the unit that I can see Hope all is well with you my friend ![]() |
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#11 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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Rubini, make sure you get this:
![]() @ A6Intruder, I get no response from your page, I will try later.
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Sub captains go down with their ship! Last edited by Reece; 03-08-10 at 01:19 AM. |
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#12 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Quote:
i could not confirm that. ![]() Best regards ![]() |
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#13 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Working today!!
![]() Edit: Looks good, I like the NKSQ Tramp Steamer, but unfortunately there is a problem with the NLSQ Tramp Steamer, In the museum select America\Merchant then scroll to the first Tramp Steamer, all ok, but move down to the second and CTD, I took this unit out and tested, all ok! ![]()
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Sub captains go down with their ship! Last edited by Reece; 03-08-10 at 11:36 PM. |
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#14 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
Thanks to look at this issue. If I recall any other unit problem related I will let you know asap. And I´m going well, just some years more old...lol SH3 never stop for us, no? ![]() All the best to you too mate! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#15 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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