SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-05-10, 05:27 PM   #1
ERPP8
Commodore
 
Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
Default [REQ]Nuclear Sub With Modern Interior

I know this is a long shot but with the GlobinEditor you can edit interior and the exterior is just simple.
ERPP8 is offline   Reply With Quote
Old 03-05-10, 05:42 PM   #2
sharkattack76
Watch
 
Join Date: Aug 2007
Posts: 15
Downloads: 18
Uploads: 0
Default

go for it
sharkattack76 is offline   Reply With Quote
Old 03-05-10, 06:04 PM   #3
ERPP8
Commodore
 
Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
Default

[REQ]Means I can't and I want YOU to do it.
ERPP8 is offline   Reply With Quote
Old 03-05-10, 06:51 PM   #4
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

i would go request this in the SH4 mods forum...there functioning modern subs there already
__________________
Member of the Subsim Zombie Army
gimpy117 is offline   Reply With Quote
Old 03-05-10, 07:14 PM   #5
9thinfSword
Sailor man
 
Join Date: Sep 2009
Location: Kings Bay, GA
Posts: 43
Downloads: 234
Uploads: 0
Default

Quote:
Originally Posted by gimpy117 View Post
i would go request this in the SH4 mods forum...there functioning modern subs there already
Hell the interior, the moder's can't even get the exterior of a 688 right. Very few have even seen the inside of a "modern" sub and the kneeknocker AFT is classified (ie engine room) no way of getting around that.
__________________
"For every dive you must surface, or say hello to your maker, its depths we shouldn't stay"
9thinfSword is offline   Reply With Quote
Old 03-06-10, 01:45 AM   #6
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

Quote:
Originally Posted by 9thinfSword View Post
Hell the interior, the moder's can't even get the exterior of a 688 right. Very few have even seen the inside of a "modern" sub and the kneeknocker AFT is classified (ie engine room) no way of getting around that.
well i think its more of a question of the effort. its a lot of work to do an accurate interior (ask Tomi) and you need a lot of skill to do so.i dont blame them for not making and "accurate interior" they have other things to be doing other than their hobby sometimes.
__________________
Member of the Subsim Zombie Army
gimpy117 is offline   Reply With Quote
Old 03-06-10, 02:00 AM   #7
Ships-R-Us
Commander
 
Join Date: Nov 2009
Posts: 452
Downloads: 134
Uploads: 0
Default

Quote:
Originally Posted by 9thinfSword View Post
Hell the interior, the moder's can't even get the exterior of a 688 right. Very few have even seen the inside of a "modern" sub and the kneeknocker AFT is classified (ie engine room) no way of getting around that.
Welcome Aboard, this must be an interesting topic to make your first post for the first time in 6 monnths.
Ships-R-Us is offline   Reply With Quote
Old 03-06-10, 10:01 AM   #8
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

Quote:
Originally Posted by 9thinfSword View Post
Hell the interior, the moder's can't even get the exterior of a 688 right. Very few have even seen the inside of a "modern" sub and the kneeknocker AFT is classified (ie engine room) no way of getting around that.
May I ask you what is incorrect about the exterior of the 688 mod?
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 03-06-10, 10:09 AM   #9
ERPP8
Commodore
 
Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
Default

Quote:
Originally Posted by 9thinfSword View Post
Hell the interior, the moder's can't even get the exterior of a 688 right. Very few have even seen the inside of a "modern" sub and the kneeknocker AFT is classified (ie engine room) no way of getting around that.
Quote:
Originally Posted by ETR3(SS) View Post
May I ask you what is incorrect about the exterior of the 688 mod?
Oooh,
Oh no he didn't!!!
ERPP8 is offline   Reply With Quote
Old 06-23-10, 03:24 AM   #10
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
Default

I think the trouble with building modern subs for Silent Hunter is that you really need a whole game to use it in; for me, tearing around the ocean at 30+ kts blowing up everything in sight would only be fun for a few minutes.

However, I do think it would be cool if someone (or a group of someones) put together one or two modern boats. Hell, how about some early Cold War boats like the Nautilus or Skate? There's plenty of photos of those, and the tech wasn't drastically different from WWII yet, either.

Capt Jack Harkness is offline   Reply With Quote
Old 06-23-10, 05:53 AM   #11
Krauter
Ocean Warrior
 
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
Default

Quote:
Originally Posted by ETR3(SS) View Post
May I ask you what is incorrect about the exterior of the 688 mod?
Ooooh.. you got one of the Grandads of Silent Hunter Nucs on you now
__________________
Quote:
The U.S almost went to war over some missles in Cuba... Thank god the X-Men were there to save us right?
Krauter is offline   Reply With Quote
Old 06-23-10, 02:30 PM   #12
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

Quote:
Originally Posted by Capt Jack Harkness View Post
I think the trouble with building modern subs for Silent Hunter is that you really need a whole game to use it in; for me, tearing around the ocean at 30+ kts blowing up everything in sight would only be fun for a few minutes.

However, I do think it would be cool if someone (or a group of someones) put together one or two modern boats. Hell, how about some early Cold War boats like the Nautilus or Skate? There's plenty of photos of those, and the tech wasn't drastically different from WWII yet, either.

Yes, And the problem is simulate modern weapons and ASW , for example guided torpedos, active sonars and detectors , towed array sonar, missiles...

Is the same if i use bismark or yamato against old wooden battleships
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Old 06-24-10, 12:11 AM   #13
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
Default

Well yeah... That's why I suggested early cold war subs, before the technology soared way beyond the WWII standard.

If we can tweak the crew abilities then we'd be set for relatively realistic noise levels, unlimited oxygen, propulsion (especially if the walter turbine still works in SH5) and the sonarman's Total Revealing skill could be adapted to represent target motion analysis. Then after you got the target's info you can plug it in to the Nav Map TDC if you're using TDW's UI mod. The torpedoes could use the stock sound homing logic as sort of a band-aid solution and ranges/speeds are easy to tweak.

So basically it all comes down to building, texturing, animating and scripting the boats and their controls, etc. Which is obviously a huge undertakining, and would probably require a decent size team to accomplish in a reasonable time frame.

Then again, think of it... Silent Hunter goes nuclear!
Capt Jack Harkness is offline   Reply With Quote
Old 06-24-10, 07:11 AM   #14
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Quote:
Originally Posted by ERPP8 View Post
I know this is a long shot but with the GlobinEditor you can edit interior and the exterior is just simple.
Actually i have yet to see somebody even modify the existing interieur for the u-boats. let alone create a whole new modern one.
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 06-24-10, 09:36 AM   #15
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by oscar19681 View Post
Actually i have yet to see somebody even modify the existing interieur for the u-boats. let alone create a whole new modern one.
What do you mean you have not seen anyone modify the interior, there are a lot of interior mods that change different stuff? I mean, there are no mods that change the 3d modeling yet, but other stuff. I don't like to toot my own horn, but my mod (credit to Conus00, sober, Nauticalwolf, and Naights for their contributions) changes the look of the interior a lot. I don't change any 3d modeling stuff either.......yet, it is all done with textures and lights.cfg tweaks.

http://www.subsim.com/radioroom/showthread.php?t=171415

I am not saying that this mod is what you are looking for by any means, I am just saying if I can make the interior look like this, the interior of the sub could be made to look like anything with enough work by the right people. And, I am saying that you might not need to totally rip the interior apart and reinvent the wheel in Goblin to make it look a little more modern(1950ish).
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:46 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.