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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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...to ask GWX5 - Yes or No?
What we do know: 1) Torrent casuall-players inastall SH5 ...and uninstall it after few hours of play - for being too arcade, marine shooter with dumb crew and too empty 3d interior... 2) Devs need few more months to fix the bugs - but with some cash-flow witin Ubi (blocked by DRM skunk) 3) "Modders army" seems thinner and thinner - reluctant to gather arround DRM skunk... 4) Wery few "old moders" cruising arround - Kpt.Lehman, Danilsa, Jimbuna, Reece, JScones,... running deep. 5) etc...etc... - - - So... shall we expect: A ) - a bunch of German, Dutch and UK kidds "changing the outcome of WW2" to content of prowd aunties and mumms - that bought a game... B ) - or a Wolfpack gathering brains: arround next Atlantic "legend and classic" - despite DRM skunk There is no middle road I'm affraid... so what is your bet ? ![]() ![]() ![]() ![]() ![]()
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#2 |
Lucky Jack
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Nope. Like I said in the other thread, too many have left the community from the original GWX team for them to get out anything even remotely as cool as GWX3.
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#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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but i guess we have enough talented modders, to get this baby raised...i hope so
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#4 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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I know it msut be hard as hell to find a team like that in the first place, we are all lucky , wait not lucky, BLESSED, you guys got together in the first place. Thanks!
Any hope of maybe a new team? I'm just asking. I can't help at all, but as of now I'd pay for a mod that made longer shots easier.
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#5 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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It is not only modding force... but some coordination and management... is Alpha-male still capable to catch a deer at Yellowstone? (online?)
PR Jimbuna ??? Danilsa ?? Anybody ? ![]()
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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I'm going to go out on a limb here and say you will most likely not see the avid 'major' modding for this title as you have the previous titles.
I hope I'm wrong but I just have this feeling.
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#7 | |
Lucky Jack
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![]() Quote:
![]() http://forum.kickinbak.com/viewforum.php?f=73 Take the blinders off gents. Look at the SH4 forums. Look at OM. Lucky for us a lot have good knowlege of the workings of SH4. This helps in SH5.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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No way is anyone going to consider a "supermod" until the last patch is done for the game.
And while certain former GWX teammembers may undertake some modding of their own, I sincerely doubt you'll see a resurrection of the GWX brand name.
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#9 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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It's way to early to start thinking of a GWX-style megamod.
The game just hit the streets. There's still patches to be released, and a long learning process to go through. Give it a year, once the kinks have been worked out, and the small mods will start to get collected together. Out of this, someone will start to raise a megamod.
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#11 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Not to worry Adriatico. SH5 is in its infancy, you have to learn to walk before you can run. There is a huge knowledge base out there from modding SH4 that is transfering over to SH5. In 12 to 24 months this thing will be awesome.
Its already a fun sim right now. I had a blast with it last night. Now if I only knew how run the radio and gramaphone? Is it even implemented? HELP!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#13 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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While my admiration for the GWX team will never fade, we have some very talented modders here and now.
I think we already have had a taste of some and it,s all GOOD !!! ![]() ![]() ![]() |
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#14 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
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Every SH-Version brought a whole bunch of new talanted modders to this community. It will be the same again, but like SH3 and Sh4, it will take time.
pontius |
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#15 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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But the sort of planning that went into GWX, I say it's too early. How many of the small mods out now will still be around when the final patch is released? Some of the most talented modders may not even be around then. But yes, the groundwork for megamods is being laid down now. Sign up, modders! Do your part! Become famous! Just remember, it's still a long road, and the journey has just started.
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