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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Apr 2005
Posts: 152
Downloads: 8
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That is, ships that jump 40 meters up from the surface after you hit them with a torpedo, fall back down, and jump around on the surface of the water for a few seconds before settling normally?
This was in the single mission in Norway, I was using german merchant ships in Narvik for target practice. Wish I has a screenshot but haven't figured out how yet. |
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#2 |
Torpedoman
![]() Join Date: Mar 2010
Location: Wisconsin
Posts: 111
Downloads: 14
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Maybe they never bothered to test what happens when torpedo hit friendly shipping?
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#3 |
Lieutenant
![]() Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
Posts: 262
Downloads: 60
Uploads: 0
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Well the game was just released today officialy,not everything is going to be patched.
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#4 |
Seaman
![]() Join Date: May 2007
Posts: 40
Downloads: 182
Uploads: 0
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On sailing into to harbour I was greeted by the sight of every allied ship flying about in the air, in pieces and on fire, many bouncing repeatedly.
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#5 |
Sailor man
![]() Join Date: Apr 2009
Location: Cocoa Beach, FL
Posts: 50
Downloads: 57
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No, but I watched one try to sail through a wall in Kiel.
Over and over and over again.
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"Ending a sentence with a preposition is something up with which I will not put." -Churchill |
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#6 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
Uploads: 0
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Report as bugs folks!
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#7 |
Stowaway
Posts: n/a
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make sure you update your game and if you did let us know about it because its important to know this
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#8 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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![]() Quote:
This could be a repetition of this problem. A good way to find out would be to replicate it by revisiting the harbour, for then to go into the mission editor and compare harbours. If the ships in the harbour are closer together than in harbours that function properly, give them some space and try the harbour again in-game.
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#9 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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#10 | |
Seaman
![]() Join Date: May 2007
Posts: 40
Downloads: 182
Uploads: 0
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![]() Quote:
![]() It actually looks as though some physics values have bugged somewhere, and it is sending movable objects off in random directions bouncing like rubber balls if they make contact with non movable objects. I did try to fraps it, but for one reason or another all I got was a black screen. |
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#11 |
Sparky
![]() Join Date: Apr 2005
Posts: 152
Downloads: 8
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After I found out how to capture screenshots (ctrl-F11), I tried to reproduce the problem, but couldn't. It may be the latest update fixed the particular issue I was seeing.
If I see anything like it in the future it will go in bug reports. |
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#12 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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I seen this too, they jump like 20-30 ft off the water.
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